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114 changes: 57 additions & 57 deletions app.js
Original file line number Diff line number Diff line change
@@ -1,133 +1,133 @@
const grid = document.querySelector('.grid')
const resultsDisplay = document.querySelector('.results')
let currentShooterIndex = 202
let width = 15
let direction = 1
let invadersId
let goingRight = true
let aliensRemoved = []
let results = 0
const grid = document.querySelector('.grid');
const resultsDisplay = document.querySelector('.results');
let currentShooterIndex = 202;
let width = 15;
let direction = 1;
let invadersId;
let goingRight = true;
let aliensRemoved = [];
let results = 0;

for (let i = 0; i < 225; i++) {
const square = document.createElement('div')
grid.appendChild(square)
const square = document.createElement('div');
grid.appendChild(square);
}

const squares = Array.from(document.querySelectorAll('.grid div'))
const squares = Array.from(document.querySelectorAll('.grid div'));

const alienInvaders = [
0,1,2,3,4,5,6,7,8,9,
15,16,17,18,19,20,21,22,23,24,
30,31,32,33,34,35,36,37,38,39
]
];

function draw() {
for (let i = 0; i < alienInvaders.length; i++) {
if(!aliensRemoved.includes(i)) {
squares[alienInvaders[i]].classList.add('invader')
squares[alienInvaders[i]].classList.add('invader');
}
}
}

draw()
draw();

function remove() {
for (let i = 0; i < alienInvaders.length; i++) {
squares[alienInvaders[i]].classList.remove('invader')
squares[alienInvaders[i]].classList.remove('invader');
}
}

squares[currentShooterIndex].classList.add('shooter')
squares[currentShooterIndex].classList.add('shooter');


function moveShooter(e) {
squares[currentShooterIndex].classList.remove('shooter')
squares[currentShooterIndex].classList.remove('shooter');
switch(e.key) {
case 'ArrowLeft':
if (currentShooterIndex % width !== 0) currentShooterIndex -=1
break
if (currentShooterIndex % width !== 0) currentShooterIndex -=1;
break;
case 'ArrowRight' :
if (currentShooterIndex % width < width -1) currentShooterIndex +=1
break
break;
}
squares[currentShooterIndex].classList.add('shooter')
squares[currentShooterIndex].classList.add('shooter');
}
document.addEventListener('keydown', moveShooter)
document.addEventListener('keydown', moveShooter);

function moveInvaders() {
const leftEdge = alienInvaders[0] % width === 0
const rightEdge = alienInvaders[alienInvaders.length - 1] % width === width -1
remove()
const leftEdge = alienInvaders[0] % width === 0;
const rightEdge = alienInvaders[alienInvaders.length - 1] % width === width -1;
remove();

if (rightEdge && goingRight) {
for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += width +1
direction = -1
goingRight = false
alienInvaders[i] += width +1;
direction = -1;
goingRight = false;
}
}

if(leftEdge && !goingRight) {
for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += width -1
direction = 1
goingRight = true
alienInvaders[i] += width -1;
direction = 1;
goingRight = true;
}
}

for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += direction
alienInvaders[i] += direction;
}

draw()
draw();

if (squares[currentShooterIndex].classList.contains('invader', 'shooter')) {
resultsDisplay.innerHTML = 'GAME OVER'
clearInterval(invadersId)
resultsDisplay.innerHTML = 'GAME OVER';
clearInterval(invadersId);
}

for (let i = 0; i < alienInvaders.length; i++) {
if(alienInvaders[i] > (squares.length)) {
resultsDisplay.innerHTML = 'GAME OVER'
clearInterval(invadersId)
resultsDisplay.innerHTML = 'GAME OVER';
clearInterval(invadersId);
}
}
if (aliensRemoved.length === alienInvaders.length) {
resultsDisplay.innerHTML = 'YOU WIN'
clearInterval(invadersId)
resultsDisplay.innerHTML = 'YOU WIN';
clearInterval(invadersId);
}
}
invadersId = setInterval(moveInvaders, 600)
invadersId = setInterval(moveInvaders, 600);

function shoot(e) {
let laserId
let currentLaserIndex = currentShooterIndex
let laserId;
let currentLaserIndex = currentShooterIndex;
function moveLaser() {
squares[currentLaserIndex].classList.remove('laser')
currentLaserIndex -= width
squares[currentLaserIndex].classList.add('laser')
squares[currentLaserIndex].classList.remove('laser');
currentLaserIndex -= width;
squares[currentLaserIndex].classList.add('laser');

if (squares[currentLaserIndex].classList.contains('invader')) {
squares[currentLaserIndex].classList.remove('laser')
squares[currentLaserIndex].classList.remove('laser');
squares[currentLaserIndex].classList.remove('invader')
squares[currentLaserIndex].classList.add('boom')
squares[currentLaserIndex].classList.add('boom');

setTimeout(()=> squares[currentLaserIndex].classList.remove('boom'), 300)
clearInterval(laserId)
setTimeout(()=> squares[currentLaserIndex].classList.remove('boom'), 300);
clearInterval(laserId);

const alienRemoved = alienInvaders.indexOf(currentLaserIndex)
aliensRemoved.push(alienRemoved)
results++
resultsDisplay.innerHTML = results
console.log(aliensRemoved)
const alienRemoved = alienInvaders.indexOf(currentLaserIndex);
aliensRemoved.push(alienRemoved);
results++;
resultsDisplay.innerHTML = results;
console.log(aliensRemoved);

}

}
switch(e.key) {
case 'ArrowUp':
laserId = setInterval(moveLaser, 100)
laserId = setInterval(moveLaser, 100);
}
}

document.addEventListener('keydown', shoot)
document.addEventListener('keydown', shoot);