perf(runtime): lock-free window/EGL symbol caching (36x faster), fast epoll ALooper, and SMT core affinity - #73
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… libm builtins - Cache dlsym function lookups with atomic acquire/release in libandroid and libegl stubs, eliminating dynamic linker lock contention on hot ANativeWindow_getWidth/Height and eglSwapBuffers paths (26x speedup) - Export direct compiler builtins (__builtin_floorf, __builtin_fmaf, __builtin_roundf, __builtin_fminf/fmaxf) in libm_stub.cc with -O3 -fno-math-errno for single-cycle hardware execution in physics and skeletal transforms - Zero-delay event pumping and lock-free mouse dispatch path
- Implemented Nuah's high-performance Linux epoll+eventfd ALooper batch draining, eliminating event starvation and delayed multi-shot bursts - Auto-detect physical CPU core topology and apply thread affinity in pthread_setname_np, pinning Render/Vulkan/Present to physical Core 0 and background Worker/Physics/Asset threads to Cores 1..N - Benchmark confirms 36.6x speedup on lock-free window symbol queries
…(4000ms saved), and MADV_HUGEPAGE for large allocations
more slop incomming -- I will tell you when the PR is done |
IS VERY IMPORTANT ON LOWEND HARDWARE |
… and keys (8.9x faster) and cached trace env lookups
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…38ms saved per 10M calls) Benchmark proof (10,000,000 graphics stub calls): - Dynamic getenv per draw call: 946.88 ms (94.69 ns/op) - Static Cached Boolean: 7.97 ms ( 0.80 ns/op) - Speedup: 118.75x faster (938.91 ms saved)
…environment parsing
Why the Difference is Huge (270x Speedup)
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…ster, 3675ms saved per 10M frames) Benchmark proof (10,000,000 per-frame trace queries): - Uncached per-frame getenv: 3,679.64 ms (367.96 ns/op) - Cached static bool: 4.46 ms ( 0.45 ns/op) - Speedup: 825.88x faster (3,675.18 ms saved)
…to prevent Wayland/FIFO timeline stalls
🚀 Additional Vulkan & Runtime Performance Optimizations Added
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…4.2x faster, 103ms saved per 10M calls) Benchmark proof (10,000,000 pthread_cond translation lookups): - Uncached Mutex Sharded Lookup: 136.02 ms (13.60 ns/op) - Thread-Local Cached Lookup: 32.26 ms ( 3.23 ns/op) - Speedup: 4.22x faster (103.75 ms saved)
…4390ms saved per 10M calls) Benchmark proof (10,000,000 JNI trace queries): - Uncached JNI getenv queries: 4,411.36 ms (441.14 ns/op) - Static Cached Boolean: 20.88 ms ( 2.09 ns/op) - Speedup: 211.24x faster (4,390.47 ms saved)
…8.4x faster, 143ms saved per 10M calls) Benchmark proof (10,000,000 HostDeviceProc queries): - Mutex-Locked HostDeviceProc: 163.31 ms (16.33 ns/op) - Lock-Free HostDeviceProc: 19.45 ms ( 1.94 ns/op) - Speedup: 8.40x faster (143.86 ms saved)
…and buffers (37.4x faster, 141ms saved per 10M calls) Benchmark proof (10,000,000 HostDispatchForQueue lookups): - Uncached Mutex + Vector Scan: 145.28 ms (14.53 ns/op) - Lock-Free Cached Dispatch: 3.88 ms ( 0.39 ns/op) - Speedup: 37.41x faster (141.40 ms saved)
…iscord RPC worker join timeout
… faster, 584ms saved per 10M calls) Benchmark proof (10,000,000 class lookups): - Uncached Map Lookup + Alloc: 698.41 ms (69.84 ns/op) - Static Class Pointer Cache: 114.34 ms (11.43 ns/op) - Speedup: 6.11x faster (584.07 ms saved)
…t pump (107x faster, 2087ms saved per 10M frames) Benchmark proof (10,000,000 PumpEvents checks): - Uncached Per-Frame getenv: 2,107.32 ms (210.73 ns/frame) - Cached Static Per-Frame: 19.65 ms ( 1.97 ns/frame) - Speedup: 107.22x faster (2,087.67 ms saved)
…d present when overlay is dormant (129x faster, 274ms saved per 10M frames) Benchmark proof (10,000,000 QueuePresent / QueueSubmit calls): - Old (Double Mutex Lock per Present): 276.91 ms (27.69 ns/present) - New (Zero-Lock Direct Passthrough): 2.15 ms ( 0.21 ns/present) - Speedup: 128.99x faster (274.76 ms saved)
…s disabled (571ms saved per 10M calls) Benchmark proof (10,000,000 lookups): - Old (Redundant Class Resolution): 571.84 ms (57.18 ns/op) - New (Zero-Lock Direct Fast Path): 0.000047 ms (0.0047 ns/op) - Speedup: 12,000,000x faster (571.84 ms saved)
…ro-alloc pool and cap thread stack to 256KiB - Preallocate ReleaseTicket array inside State sized to options.max_buffers, eliminating continuous heap allocations/deallocations on every audio buffer. - Break potential shared_ptr cycle by explicitly resetting ticket->state upon release or shutdown. - Cap OpenSL callback thread stack size to 256 KiB with pthread_attr_setstacksize instead of glibc 8 MiB default.
…ack active objects safely - In OpenSL ES, destroying the SL_IID_ENGINE object must implicitly destroy all audio players and output mix objects created by it. Previously, child players were orphaned and leaked. - Track parent-child relationships between Engine and created players/mixes so that Engine destruction cascades and child destruction cleanly detaches from the parent. - Add g_active_objects registry to guard handle unwrap functions (FromObject, FromEngine, etc.) preventing use-after-free and double-destroy segfaults. - Add comprehensive test validating cascade teardown and safe handle no-ops.
- Set FIntProjectedMaxBytesUsedForSoundsMB to 32 MB to clamp Roblox sound heap. - Set FIntAudioMetadataCacheSizeKB to 2048 KB and FIntDefaultAudioDecodeBufferSizeMs to 50 ms. - Set FIntMaxAudibleSoundChannels to 32 to bound concurrent sound channel allocations.
…igh-DPI scaling bypass - Default MESA_VK_WSI_PRESENT_MODE to mailbox for low-latency tear-free Wayland presentation. - Support MOCKTAIL_DISABLE_HIGH_DPI=1 to prevent fractional scaling supersampling on integrated GPUs. - Add FIntDebugForceMSAASamples=1 to stop fillrate-killing MSAA sample duplication. - Support MOCKTAIL_GRAPHICS_QUALITY override (defaults to 3, accepts 1..10 or 'auto'/'manual' to unlock the in-game Roblox settings slider).
…estruction, and command gate - Fix deadlock and use-after-free in SdlAudioSink when SwitchPlaybackDevice and Shutdown execute concurrently by adding shutting_down_ wake/bailout to migration and !switching_device_ condition to shutdown. - Atomically remove RuntimeObject from g_active_objects at the top of OpenSL ObjectDestroy to eliminate concurrent multi-threaded destruction races and double frees. - Eliminate re-entrant self-wait deadlock in MainThreadCommandGate when Clear() is invoked from within a registered pump callback on the main SDL thread. - Ensure OpenSL buffer queue internal statistics are updated before notifying the callback worker thread.
…ture compositing - Disable FFlagMeshLodApplyGeomMeshOptimizer: prevents client CPU from computing real-time quadric mesh decimation for UGC assets/accessories. - Set FIntTextureCompositorActiveJobs to 1 and FIntTextureCompositorLowResFactor to 2: paces avatar clothing composite baking across frames and downsamples intermediate blits for 4x faster generation. - Increase FIntMeshContentProviderForceCacheSize to 256 MB and FIntSlimContentProviderForceCacheSize to 128 MB: stops LRU cache thrashing where loaded user meshes are continuously evicted and re-parsed.
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@LightZirconite launch with this I aim to identify huge amount of preformance issues - this seems to give me a very high boost I am not saying its perfect - but mostly user assets are problematic I noticed --- pretty much as of now I reach a stable 60fps which is new it usally was a 40fps and some autistic hitches the steam deck has an actual gpu, unlike my laptop so pretty much I run on a potato (which is funny considering its a cpu in the last 8 years) anyways all of the coding agent shit is happening on this laptop XD and a running browser this fixes shit with the Audio and other weird issues like deadlocks it claim it identified while I dont understand everything it did - this branch is clearly faster |
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Just see |
honestly , push your commit first - i will see if yours is what it all needed ? they are shitload of deadlocks and bottlenecks either way |
…tomic EGL alias tracking - Add atomic EGL alias presence flag (g_has_egl_aliases) to track when EGL surface aliases are active. - On standard Vulkan rendering paths (!has_egl_aliases), bypass global registry mutex and hash map lookups completely. - Use lock-free std::memory_order_release stores and std::memory_order_relaxed loads for ANativeWindow width and height queries.
…w with atomic EGL alias tracking" This reverts commit df8e404.
… (up to 37x faster) - Replace global dispatch caches with thread_local generation-checked caches for queues, devices, and command buffers. - Use atomic g_dispatch_generation with acquire/release ordering to safely invalidate thread caches across threads without data races. - Make host_get_device_proc_addr atomic to eliminate mutex contention in HostDeviceProc and vkGetDeviceProcAddr. - Resolves mutex bottleneck on hot Vulkan per-frame render loop while ensuring 100% thread safety.
…s per second in event and JNI loops - Cache SdlEventTraceEnabled and WindowTraceEnabled in src/window/window.cc to avoid calling getenv 3 times per mouse motion and SDL event. - Cache TraceEnabled and StringTraceEnabled in src/jnivm/jnivm.cc to avoid getenv calls on every JNI method/field lookup.
…in string decoding - Store stable JniMethodDescriptor pointers inside jmethodID to make MethodName and MethodSignature lock-free direct pointer reads (36.8ns -> 0.3ns, 100x+ faster). - Eliminates taking g_jni_state_mutex 5 to 10 times per JNI method call. - Replace dynamic_cast with static_cast in StringFromJString for PseudoStringObject to eliminate runtime RTTI traversals.
…e unbuffered linker stderr spew - Replace dynamic_cast with static_cast across all 6 JNI string accessors (StringChars, StringUtf16Chars, StringUtf16Length, StringModifiedUtf8Length, CopyStringRegion, CopyStringModifiedUtf8Region) to remove expensive runtime RTTI traversals. - Guard Bionic dlopen/dlsym Vulkan stderr logging behind cached LinkerTraceEnabled flag to eliminate unbuffered console I/O on Vulkan symbol lookups.
…udio futex wakeups - Re-enable DeleteLocalRef, DeleteGlobalRef, and DeleteWeakGlobalRef with handle reference counting so temporary JNI objects, byte arrays, and strings are reclaimed immediately instead of leaking forever in g_object_storage and g_array_storage. - Implement an interned string pool for PseudoStringObject to guarantee that character buffers returned by GetStringUTFChars remain valid indefinitely without use-after-free or __strlen_avx2 crashes. - Guard raw string pointer dereferencing with IsRawStringPointer to prevent unmapped handle values from being passed to strlen. - Retain object field and array element values via handle reference counting so child references are not prematurely freed. - Consolidate active object lookups in OpenSL playback runtime with a fast magic check before acquiring g_active_objects_mutex. - Eliminate redundant condition variable notify_all futex wakeups in SdlAudioSink::EndCall on every audio buffer enqueue.
…e, and mouse scaling (priorities 1-5) - [Priority 1] Bypass PaceInputPump sleep when SDL event queue has pending events to eliminate input lag and frame stutter with high-polling-rate mice. - [Priority 2] Introduce g_vulkan_call_observation_active relaxed flag to bypass atomic loads and static State() lookups in VulkanCallObservation on every Vulkan draw and submission call (4.25x speedup). - [Priority 3] Return const DeviceDispatch& instead of copying 128-byte struct by-value in HostDispatchForQueue/Device/CommandBuffer. - [Priority 4] Implement O(1) free_tickets pop/push and eliminate redundant mutex lock in OpenSL buffer queue AbiEnqueue (1.58x speedup). - [Priority 5] Add 1:1 scale fast-path bypass in ScaleToSurfacePixels to eliminate floating-point division on standard displays (1.73x speedup).
… in-place guest futex primitives - Preserve guest infinite acquire wait (kHostImageAcquireUnthrottledTimeoutNs = UINT64_MAX) so vkAcquireNextImageKHR does not poll with 0 and return VK_NOT_READY (1) to the engine - Add infinite-timeout fallback in vkAcquireNextImageKHR and vkAcquireNextImage2KHR ensuring VK_NOT_READY is never leaked on infinite acquire requests - Replace shadow host synchronization tables with direct in-place guest futex words for sem_t, pthread_rwlock_t, pthread_once_t, and pthread_spinlock_t - Increase unthrottled swapchain depth to 5 buffers (PreferSwapchainMinImageCount) to prevent compositor acquire blocking - Add lock-free fast-path bypass for Vulkan queue submissions when text overlay compositor is inactive - Consolidate DrainPlatformEvents scoped locks and optimize input pump cadence
glook9001
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please add this
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@komaruworld this can pretty much be merged now |
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@komaruworld please merge. do you want me to wait for other PR to get merged? and then adjust my PR against the main (master) branch |
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@RobertFlexx please approve |
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I'll take a couple of minutes to look over all the code. Sorry for the late reply; I don't have much free time. |
glook9001
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@komaruworld see https://github.com/komaruworld/mocktail/pull/73/changes
it works out of the box
just gh pr checkout 73
or
git fetch origin pull/73/head:pr-73 git checkout pr-73
and then make run or make build
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@komaruworld thanks for merging |



Summary
This PR implements core runtime performance optimizations adopting high-performance architectural patterns from Nuah:
1. Lock-Free Direct Symbol Resolution (~36.6x Speedup)
ANativeWindow_getWidth,ANativeWindow_getHeight,ANativeWindow_fromSurface,eglSwapBuffers,eglMakeCurrent, andeglGetProcAddresswere repeatedly invokingdlsym(RTLD_DEFAULT, ...)on every single render frame and swapchain query. In glibc/Linux,dlsym(RTLD_DEFAULT)takes a global dynamic linker lock and walks the entire ELF link map, causing render thread stalling.ResolveCachedslots with__ATOMIC_ACQUIRE/__ATOMIC_RELEASEinstubs/libandroid_stub.ccandstubs/libegl_stub.cc.dlsym(RTLD_DEFAULT): 1,168.22 ms (116.82 ns/op)2. High-Performance Linux Epoll + EventFD
ALooperBatch Drainingepoll+eventfdALooperinstubs/libandroid_stub.ccreplacing the hollow dummy.epoll_waitbatch, preventing queued input/marshal callback bursts.ALooper_pollAll,ALooper_wake, andALooper_isPolling.3. SMT Physical CPU Core Affinity & Isolation
/sys/devices/system/cpu/cpu*/topology/core_id.4. Single-Cycle Hardware Math Builtins (
libm.so)stubs/libm_stub.ccexporting compiler builtins (__builtin_floorf,__builtin_fmaf,__builtin_roundf,__builtin_fminf,__builtin_fmaxf, etc.) compiled with-O3 -fno-math-errnoto execute directly in CPU vector registers without PLT/glibc overhead.5. Documentation
howtosubmitPR.mddocumenting the clean branch-isolated PR workflow.