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JIMOTHY: THIS IS NOT YOUR DUMPSTER!

Jimothy wants one thing. One delicious, tasty, purple, grape-like thing:

A grape.

A classic point and click adventure!

title screen     game



Made for the Jimothy Jamothy game jam hosted by Seattle Indies :)

Phaser scaffold for an itch.io build. Sound assets by FilmCow + moonlitmosh Controls: Point, click 🙃





Controls and progression

  • Click a prop or character to interact with it.
  • Click anywhere on a dialogue card to advance to its next line.
  • Choose a labeled response when a choice card appears.
  • Use the paper exit prompt in the upper right to move to the next room.
  • Room changes are not timed. The only automatic return is after Jimothy picks up the leaf.

Run locally

pnpm install
pnpm dev

Open the local address shown in the terminal.

Architecture

  • Logical world: 2048 × 1152, scaled to fit the browser.
  • Scene placement: src/config/sceneLayouts.js.
  • Asset paths: src/config/assets.js.
  • Dialogue and objective flags: src/state/GameState.js and src/systems/ui.js.
  • Movement: short tweened auto-waddles to configured approach points.
  • No Arcade Physics, collision world, navigation mesh, or pathfinding.
  • Asset files are copied unchanged under public/assets/; the original folder hierarchy is preserved.

About

A point-and-click adventure game about one raccoon, bureaucracy, and one perfect grape.

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