Jimothy wants one thing. One delicious, tasty, purple, grape-like thing:
A grape.
A classic point and click adventure!
Made for the Jimothy Jamothy game jam hosted by Seattle Indies :)
Phaser scaffold for an itch.io build. Sound assets by FilmCow + moonlitmosh Controls: Point, click 🙃
- Click a prop or character to interact with it.
- Click anywhere on a dialogue card to advance to its next line.
- Choose a labeled response when a choice card appears.
- Use the paper exit prompt in the upper right to move to the next room.
- Room changes are not timed. The only automatic return is after Jimothy picks up the leaf.
pnpm install
pnpm devOpen the local address shown in the terminal.
- Logical world:
2048 × 1152, scaled to fit the browser. - Scene placement:
src/config/sceneLayouts.js. - Asset paths:
src/config/assets.js. - Dialogue and objective flags:
src/state/GameState.jsandsrc/systems/ui.js. - Movement: short tweened auto-waddles to configured approach points.
- No Arcade Physics, collision world, navigation mesh, or pathfinding.
- Asset files are copied unchanged under
public/assets/; the original folder hierarchy is preserved.