Skip to content

Releases: kevinpruvost/ComputerGraphics_FinalProject

Version 1.3 Textured Simplified/Subdivided Meshes + Thread Safety Correction

Choose a tag to compare

@kevinpruvost kevinpruvost released this 31 May 23:58
  • Implementation of Texture Coordinates in Mesh Simplification & Subdivision
  • Thread Safety correction for multithreading operations

Version 1.2 Mesh Simplification Fix

Choose a tag to compare

@kevinpruvost kevinpruvost released this 31 May 02:22

Fix on Mesh Simplification new vertices positions calculations

Version 1.1 SSSS Finished

Choose a tag to compare

@kevinpruvost kevinpruvost released this 31 May 00:01

Separable Subsurface Scattering (SSSS) implementation is finished & optimized.
V-Sync has also been added too.

Version 1.0 SSSS Almost finished

Choose a tag to compare

@kevinpruvost kevinpruvost released this 30 May 17:34

SSSS implemented but not yet optimized

Version 0.3 PBR / IBL / Separable Subsurface Scattering

Choose a tag to compare

@kevinpruvost kevinpruvost released this 22 May 17:58

Physically Based Rendering and Image Based Lighting added, Separable Subsurface Scattering (SSSS) is still a WIP.
Simplification and Subdivision and still unstable on this version, be careful !

Version 0.2 Multithreaded Mesh Simplification/Subdivision

Choose a tag to compare

@kevinpruvost kevinpruvost released this 14 May 19:57
c43720a
Update README.md

Version 0.1b (Only Mesh Simplification with Realtime Rendering)

Choose a tag to compare

@kevinpruvost kevinpruvost released this 09 May 14:03

Also computation speed has increased by x4-5

Version 0.1a (Only Mesh Simplification)

Choose a tag to compare

@kevinpruvost kevinpruvost released this 09 May 11:00
Multithreaded simplification implemented