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gk-core

The engine: shared contracts, the RPG domain, persistence, the server, and the balance numbers. This is the repo most gameplay work lands in.

  • Working rules: AGENTS.md
  • Locked decisions: gk-workflow/docs/architecture/decisions.md
  • Design gate: gk-workflow/docs/DESIGN-GATE.md

What belongs here

Path What it is
src/FusionRpg.Contracts DTOs shared by every process. Changing one is a wire change.
src/FusionRpg.Core The domain. Unity-free, and it must stay Unity-free.
src/FusionRpg.Data The only place SQL exists.
src/FusionRpg.Server REST + SignalR host.
src/FusionRpg.CheatCore Cheat/plugin contracts.
data/tuning Balance numbers, Server-loaded. Config, not code.
tests/FusionRpg.Core.* Engine tests.
scripts/guard-*.py Boundary guards.

What does NOT belong here

  • Web frontend → gk-web
  • Game-mod / injector / launcher → gk-fusion
  • Content and corpus data → gk-content, gk-data
  • Asset pipeline → gk-assets

The two rules that bite hardest

  1. No Unity below the injector. Core is a plain .NET library; a UnityEngine reference in Core is a defect, not a dependency.
  2. No magic numbers on the balance surface. A number a balance pass would change lives in data/tuning/<domain>.v{n}.json, never as a const.

Status

Empty. The migration tool (kvsplit, in gk-workflow/tools/) has not staged into this repo yet — apply writes here, and it has not run.

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