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118 changes: 118 additions & 0 deletions tests/GameUtils.Tests/Animation/ControllerTests.cs
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using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using GameUtils.Animation;

namespace GameUtils.Tests.Animation;

[TestClass]
public class ControllerTests
{
[TestMethod]
public void Initialization_DefaultValues_AreCorrect()
{
var controller = new Controller(10);
Assert.AreEqual(10, controller.FrameCount);
Assert.IsTrue(controller.IsLooping);
Assert.AreEqual(30f, controller.FramesPerSecond);
Assert.AreEqual(0, controller.CurrentFrame);
Assert.IsFalse(controller.IsPlaying);
}

[TestMethod]
public void Play_SetsIsPlayingToTrue()
{
var controller = new Controller(10);
controller.Play();
Assert.IsTrue(controller.IsPlaying);
}

[TestMethod]
public void Pause_SetsIsPlayingToFalse_MaintainsState()
{
var controller = new Controller(10);
controller.Play();
controller.Update(1f / 30f * 1.5f);
var frame = controller.CurrentFrame;
controller.Pause();
Assert.IsFalse(controller.IsPlaying);
Assert.AreEqual(frame, controller.CurrentFrame);
}

[TestMethod]
public void Stop_ResetsState_AndFiresOnStopped()
{
var controller = new Controller(10);
controller.Play();
controller.Update(1f / 30f * 1.5f);
var stoppedFired = false;
controller.OnStopped = () => stoppedFired = true;
controller.Stop();
Assert.IsFalse(controller.IsPlaying);
Assert.AreEqual(0, controller.CurrentFrame);
Assert.IsTrue(stoppedFired);
}

[TestMethod]
public void Update_WhenNotPlaying_DoesNothing()
{
var controller = new Controller(10);
controller.Update(1f);
Assert.AreEqual(0, controller.CurrentFrame);
}

[TestMethod]
public void Update_AdvancesFrame_AndFiresOnFrameChanged()
{
var controller = new Controller(10, framesPerSecond: 10);
controller.Play();
var frameChangedCount = 0;
var lastFrame = -1;
controller.OnFrameChanged = f => { frameChangedCount++; lastFrame = f; };
controller.Update(0.15f);
Assert.AreEqual(1, controller.CurrentFrame);
Assert.AreEqual(1, frameChangedCount);
Assert.AreEqual(1, lastFrame);
}

[TestMethod]
public void Update_MultipleFrames_WhenDeltaTimeIsLarge()
{
var controller = new Controller(10, framesPerSecond: 10);
controller.Play();
controller.Update(0.35f);
Assert.AreEqual(3, controller.CurrentFrame);
}

[TestMethod]
public void Update_Looping_WrapsAround()
{
var controller = new Controller(4, isLooping: true, framesPerSecond: 10);
controller.Play();
controller.Update(0.55f);
Assert.AreEqual(1, controller.CurrentFrame);
Assert.IsTrue(controller.IsPlaying);
}

[TestMethod]
public void Update_NotLooping_StopsAtEnd()
{
var controller = new Controller(4, isLooping: false, framesPerSecond: 10);
controller.Play();
var stoppedFired = false;
controller.OnStopped = () => stoppedFired = true;
controller.Update(0.55f);
Assert.IsFalse(controller.IsPlaying);
Assert.AreEqual(0, controller.CurrentFrame);
Assert.IsTrue(stoppedFired);
}

[TestMethod]
public void FramesPerSecond_Set_UpdatesFrameDuration()
{
var controller = new Controller(10, framesPerSecond: 10);
controller.Play();
controller.FramesPerSecond = 20;
controller.Update(0.06f);
Assert.AreEqual(1, controller.CurrentFrame);
}
}
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