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29 changes: 29 additions & 0 deletions assets/rt_materials.json
Original file line number Diff line number Diff line change
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// [wcw rt] Per-surface ray-traced materials (aki-roadmap#95): which textures are which surface, and how each surface
// catches the venue lights. RT only; raster is unchanged. Format and rules: rt64 common/rt64_wcw_materials.h.
// Reloaded when it changes, so it can be tuned while the game runs (WCW_RT_MODE=13 shows the classes in color).
{
// Texture hash (as in texture packs and --dump-textures) -> class. Seeded from the art-styles surface tags of the
// Raw dump (2026-10-16), checked in the class view (WCW_RT_MODE=13): mat, apron, posts (turnbuckle pads, posts and
// their connectors); metal = the overhead lighting truss (three textures; the art-styles table had two of them as
// mat), the stage arch truss, the stage plates and the ramp grating. Class materials: the rt64 defaults.
"textures": {
"1B97A9B8D43D12A1": "mat",
"3C496C10A0BEC746": "apron",
"3FF838B666927262": "apron",
"56ECCBE5DF1F13F0": "apron",
"66FE52726C0FB5D1": "apron",
"6154243C96505CB8": "posts",
"65FA3870105272FC": "posts",
"B9D4CE910BE0FB9D": "posts",
"F91220F9E523ECBC": "posts",
"D1C3F02A6EC6EA52": "metal",
"669C9B0502D15DC0": "metal",
"F3F77C104B535891": "metal",
"66578B3E4816988B": "metal",
"5581B2F76A29CE38": "metal",
"72DFD32694DD4CB1": "metal"
},
// The ropes are drawn untextured, one draw per segment with all three ropes (about 74 long, 4 thick, 74 tall, from
// 138 up in Raw): recognized by that shape (world units). Thickness allows for ropes bouncing.
"ropes": { "minLength": 50, "maxThickness": 24, "maxHeight": 100, "minY": 60 }
}
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