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🌀 THE BACKROOMS - HORROR MOD 🌀

⚠️ WARNING: EXTREME HORROR EXPERIENCE FOR MINECRAFT ⚠️

You are about to enter the Backrooms. An endless maze of fluorescent-lit rooms that shouldn't exist. Few have escaped. Fewer still remember what they saw.


📖 THE LORE

The Backrooms are described as a liminal space—a transitional area that lies between our reality and something else entirely. When you "no-clip" out of reality, you end up here. They are characterized by:

  • Infinite Halls: Endless corridors of drywall and carpet
  • Dull Yellow Lighting: The ever-present hum of fluorescent lights
  • The Entities: Creatures that don't belong to our world
    • The THING: Biomechanically wrong, too many limbs, too many eyes. Moves with unnatural jerky motions.
    • The SMILER: A humanoid form with an impossible grin that never leaves its face. It watches. Always watching.
    • DEATH: The most dangerous entity—barely visible, a distortion in reality itself. Invisible. Relentless.
    • The WATCHER: An entity that is nothing but a massive eye, always observing. Its gaze alone causes psychological damage.

🎮 HOW TO BUILD & INSTALL

Prerequisites

  • Java 21 or higher
  • Gradle
  • Minecraft 1.20.1 with Fabric Loader

Building the Mod

cd BackroomsHorrorMod
./gradlew build

The compiled JAR will be in build/libs/.

Installing

  1. Ensure you have Fabric Loader 0.14.23+ installed
  2. Drop the compiled JAR into your mods folder
  3. Launch Minecraft with Fabric profile
  4. Join a world and prepare to face your fears

🎮 GAMEPLAY MECHANICS

Sanity System

Your mental stability is everything. As you encounter the Backrooms entities, your sanity will deteriorate:

  • Sanity 100-75: STABLE - Normal Minecraft
  • Sanity 75-50: UNSTABLE - Weakness effect, ambient whispers begin
  • Sanity 50-25: CRITICAL - Slowness effect, distortion sounds intensify
  • Sanity 0: BROKEN - Complete mental breakdown, Blindness and Nausea effects

The Entities

THE THING

  • Spawns randomly in dark areas
  • Moves with unnatural jerky motions
  • Deals moderate damage on contact
  • Reduces sanity on proximity

THE SMILER

  • Always faces toward the player
  • Periodically makes eerie laugh sounds
  • Deals moderate damage
  • Psychological terror from constant staring

DEATH

  • Almost completely invisible
  • Hunts aggressively with extended detection range
  • Deals massive damage on contact
  • Causes extreme sanity loss when nearby
  • Cannot be killed easily

THE WATCHER

  • Floats slowly through the world
  • Does not attack directly but gazes at you
  • Constant staring causes sanity loss proportional to distance
  • The closer you are, the faster your sanity deteriorates

Audio Warnings

  • Entity Detection: Sharp alert sounds when entities become aware
  • Ambient Whispers: Eerie whispers appear as sanity decreases
  • Ambient Drone: Low-frequency hum that intensifies with horror
  • Mental Breakdown: Distortion sounds when sanity is critical
  • Game Over: Final scream as your mind shatters completely

Terminal Effects

  • Low Sanity: Weakness effect makes combat harder
  • Very Low Sanity: Slowness effect slows movement
  • Critical Sanity: Blindness effect makes vision darken
  • Broken Sanity: Nausea effect and involuntary movements

🏃 SURVIVAL STRATEGY

  1. Build Shelter: Create well-lit safe spaces - entities prefer darkness
  2. Avoid Entities: Use the distance/detection system to stay away
  3. Manage Sanity: Rest in safe spaces to recover sanity
  4. Listen Carefully: Audio cues alert you before visual dangers
  5. Never Stare: Especially avoid looking at The Watcher for too long
  6. Keep Moving: Stationary players become easy targets

🖥️ MOD FEATURES

  • 4 Custom Horror Entities with unique behaviors and abilities
  • Sanity Tracking System that persists across sessions
  • Dynamic Audio Cues that respond to entity proximity and sanity
  • Progressive Visual Effects as sanity deteriorates
  • Server & Client Support - works in multiplayer
  • Fully Configurable mob behaviors and spawn rates

🛠️ TECHNICAL SPECIFICATIONS

  • Minecraft Version: 1.20.1
  • Mod Loader: Fabric
  • Java Version: 21+
  • Gradle Build System: Yes
  • NBT Persistence: Sanity values saved per player
  • Custom Entities: 4 new hostile mobs
  • Audio Integration: Uses Minecraft's sound system

⚡ PERFORMANCE NOTES

  • Best played on high-performance systems
  • Custom entities use minimal resources
  • Audio generation is lightweight
  • Recommended: 8GB+ RAM, GTX 1060+ GPU equivalent

🚀 DEVELOPMENT

Building from Source

# Clone or download the mod
cd BackroomsHorrorMod

# Setup development environment
./gradlew genSources

# Build the mod
./gradlew build

# Run in development
./gradlew runClient

IDE Setup

IntelliJ IDEA

./gradlew idea

Eclipse

./gradlew eclipse

📝 MOD.JSON STRUCTURE

The mod is registered in src/main/resources/fabric.mod.json with:

  • ID: backrooms_horror
  • Name: The Backrooms Horror Mod
  • Entities: THING, SMILER, DEATH, WATCHER

🎨 VISUAL DESIGN NOTES

Entities use standard Minecraft hostile entity rendering with custom behaviors:

  • The THING: Tallest entity for unnatural proportions
  • The SMILER: Human-sized for uncanny valley effect
  • DEATH: Invisible but detected by hitbox
  • THE WATCHER: Small floating eye

🎯 FUTURE ENHANCEMENTS

  • Custom entity models and textures
  • Backrooms-specific biomes
  • Dimensional rifts for world traversal
  • Sanity recovery items (pills, milk, etc.)
  • Escape mechanisms and lore progression
  • Multiplayer sanity tracking
  • Custom ambient soundscapes

📜 LICENSE

MIT License - Feel free to modify and distribute


👤 CREDITS

Co-Authored-By: Oz oz-agent@warp.dev

Built with Fabric API and inspired by the Backrooms creepypasta lore.


Remember: The Backrooms were always there. You just finally found the door.

"If you're not careful, you might no-clip out of reality itself."

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