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CI only: Two-team mode clan grouping - #3

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@jbob06

@jbob06 jbob06 commented Oct 1, 2026

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Opened only to run CI on the fork before the upstream pull request. Will be closed.

A rule can place a closed-faction player on the open side most of their clan
is on, while that leaves the side at most N players ahead of the other (1 to
10; absent or 0 keeps today's behaviour). A clan is the tag in square brackets
at the front of the name, folded for case. Moves in flight count, so a clan
that lands on the closed faction together at a match start follows its first
member. A clan split evenly, or one that would put a side further ahead than
the gap, is placed on the smaller side as before, and so is any move asked for
a second time, so a clan move that does not land costs nothing new.

The setting is left out of the config when off, so a rule saved before it
existed keeps its fingerprint when saved again and its queued moves are not
dropped. A move decided by a clan says so in its audit line and detail.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KVnrnLs54SCrQzy3JDv3mz
@jbob06

jbob06 commented Oct 1, 2026

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CI passed (995 pass, 0 fail). Closing; this was opened only to run CI before the upstream pull request.

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