Aayush Kumar — game developer and AI/backend engineer based in Jaipur, India. Final-year Electronics & Communication student at NIT Jaipur. I build the ARTHIS universe: a feed of multiplayer mini-games (ARTHIS.space) and a handcrafted Unity "vertical city" (ARTHIS.land — The Wall), powered by a real-time relay I wrote from scratch in pure-stdlib Python.
Most of what I make is systems that make other things easier to make — a hex terrain generator so level design stops being manual, a lip-sync add-on so animation stops being frame-by-frame, an agent layer so a game can start from a sentence.
- Walk through my portfolio — nine themed rooms you scroll through, doors and all
- Building multiplayer mini-games and interactive worlds under the ARTHIS banner
- Crafting ARTHIS.land — "The Wall", a Unity vertical-city experience
- Wrote a from-scratch TCP + WebSocket relay (pure Python stdlib) for real-time multiplayer
- 28 custom Blender add-ons — lip-sync, camera rigs, IK posing, render automation
- Built GPT-2 from scratch and shipped RAG + FastAPI inference services at Clymora
- Reach me at aayushkumarofficial21@gmail.com
| 154 interactive builds |
141K lines of game code |
43 Three.js 3D builds |
15 P2P multiplayer games |
28 Blender add-ons |
21.9K YouTube subscribers |
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My CV as a scroll-driven 3D house. Nine themed rooms on a zig-zag plan — bedroom, game room, workshop, studio, server room, library, dining room. Doors swing open as you approach, the camera turns through the corners, and every room's work hangs on its walls. Single self-contained |
An endless, TikTok-style feed of single-player and multiplayer mini-games — swipe to the next one, no installs. Supabase backend scaled from 1 to 10,000 daily active users. The front door to the ARTHIS universe. |
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A handcrafted Unity "vertical city" pulled from the Arthis archive — real-time multiplayer, playable in the browser via WebGL. 40+ rooms live on the wall. |
A real-time multiplayer relay for ARTHIS.land — 2–4 players per room, TCP and WebSocket, written from scratch with zero dependencies (Python stdlib only). Containerized & cloud-ready. |
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A procedural hex-grid terrain engine in Unity — 160+ tiles into one playable world, a road generator that picks the right asset from neighbouring tile heights, and HexTileEditor, a custom inspector panel so designers never open a script. |
A living, interactive 3D globe in Three.js charting 30+ places I've been — and the ones I still dream of. Auto-deploys on GitHub Pages. |
| Engines | Unity, Unreal Engine |
| Languages | C#, Python, JavaScript, C++, Java, HTML/CSS |
| Web 3D | Three.js, WebGL, Unity WebGL builds, WebRTC |
| AI & Backend | FastAPI, RAG pipelines, vector databases, LLM workflow integration, ComfyUI, n8n |
| Data | Supabase, PostgreSQL |
| 3D & Tooling | Blender + Python API, custom Unity editor tooling, GLB/FBX pipelines |
"Handcrafted worlds, real-time and on the web."






