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space-wizards#4035 wants to use `KillSignComponent.DoOffset` so the sword sprite appears above the mob, but due to the rigidness of the offset calculation, it doesn't properly offset above and is slightly clipping Urist in tests. BREAKING CHANGE: `KillSignComponent.DoOffset` has been obsoleted for Offset. For sprites of height 32 using `DoOffset`, the equivalent `Offset` value is 16.1875f.
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About the PR
KillSignComponent.DoOffsetwas checked in its system for applying a fixed vertical offset based on the height of the sprite. Now it's deprecated in favor of withKillSignComponent.Offset, which can be set to any float to accommodate novel offsets.Why / Balance
#4035 wants to use
KillSignComponent.DoOffsetso the sword sprite appears above the mob, but due to the rigidness of the offset calculation, it doesn't properly offset above and is slightly clipping Urist in tests.Also
DoOffsetis used like nowhere so it's safe to change this to be less annoyingTechnical details
BREAKING CHANGE:
KillSignComponent.DoOffsethas been obsoleted for Offset. For sprites of height 32 usingDoOffset, the equivalentOffsetvalue is 16.1875f.Media
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