feat: add LivelineCanvas Swift Package with native iOS canvas renderer - #1
feat: add LivelineCanvas Swift Package with native iOS canvas renderer#1hifizz wants to merge 6 commits into
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Seems you are using me but didn't get OPENAI_API_KEY seted in Variables/Secrets for this repo. you could follow readme for more information |
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Seems you are using me but didn't get OPENAI_API_KEY seted in Variables/Secrets for this repo. you could follow readme for more information |
The package's UIKit-gated code had never been compiled: swift test on Linux/macOS skips everything inside #if canImport(UIKit), and Renderer.swift had min/max parameters shadowing the stdlib functions, a hard compile error on any platform that can import UIKit. Verified by typechecking against UIKit/CoreGraphics stub modules: the old renderer fails, this one builds. Fixes: - Rename shadowing min/max parameters (minValue/maxValue) - Break the CADisplayLink retain cycle with a weak proxy (the view could never deinit and the link ran forever); pause the link off-window - Scroll by config.windowSeconds with a now-based right edge instead of scaling to the data span; freeze the clock while paused Parity with the React renderer: - Fritsch-Carlson monotone spline (port of src/math/spline.ts), testable cross-platform - Live tip interpolation: last point + tip follow the lerped display value - Frame-rate-independent exponential lerp (port of src/math/lerp.ts) - Y-range margins from src/math/range.ts incl. exaggerate; visible-data only - Gradient fill, dashed current-value line, pulsing live dot - Grid value labels, time axis with nice intervals, crosshair tooltip with interpolated value + time (port of src/math/interpolate.ts) - Candle sizing from candleWidthSeconds, wick width, dashed close line - Loading squiggly with breathing alpha, empty state, formatValue, palette derivation from accent color + light/dark theme - Tests expanded to 11, all passing via swift test README now documents actual feature coverage instead of claiming multi-series support that does not exist in the Swift code. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U1KrgkhnUq4LKpoY9LpstF
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Seems you are using me but didn't get OPENAI_API_KEY seted in Variables/Secrets for this repo. you could follow readme for more information |
…e catch-up First of three parity batches for the LivelineCanvas Swift package. - Multi-series mode: `series` + `hiddenSeriesIDs` on the view/SwiftUI bridge, per-series colors (SERIES_COLORS defaults), endpoint dots with pulse, labels, visibility fade at 0.10, Y-range union over visible series, and a combined crosshair tooltip with colored bullets - Momentum: detection port of src/math/momentum.ts (auto/fixed/off modes), cascading chevron arrows next to the dot, momentum glow on the live dot, optional momentum-colored value label - Badge: canvas-drawn value pill with curved tail, width/Y lerp (0.15/0.35), momentum color blend at 0.12, default + minimal variants, hides while paused; right-edge time buffer widens when the badge is on (0.05 vs 0.015) - Grid: TradingView-style interval selection with cycling divisors, hysteresis, coarse + fine labels with per-label fade in/out (0.18/0.12) and edge fade, port of src/draw/grid.ts - Pause: smooth freeze via pauseProgress (0.12) and time-debt catch-up on resume (0.08, 0.22 when debt > 10s) instead of a hard clock stop - Adaptive value lerp (+0.2 boost for small ticks, snap at 0.001 of range) - CI: GitHub Actions workflow building the package for iOS via xcodebuild — the gate the original PR was missing — plus host unit tests Defaults now match React: showBadge on, showValueLabel (React showValue) off, right inset 80 for badge room. Verified: 19 unit tests pass (momentum, grid interval, spline, range, lerp, interpolation); full renderer typechecked against UIKit/CoreGraphics stubs. To test on device: line chart with defaults (badge + arrows + glow should track momentum), a 2-3 series chart with hiddenSeriesIDs toggling, pause → resume (chart should decelerate, then catch up), value-range changes (grid labels should fade, not pop). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U1KrgkhnUq4LKpoY9LpstF
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Seems you are using me but didn't get OPENAI_API_KEY seted in Variables/Secrets for this repo. you could follow readme for more information |
…s, orderbook Second parity batch for the LivelineCanvas Swift package. - Loading→data reveal morph: chart line morphs out of the loading squiggly center-out (reveal speed 0.09), sharing its breathing alpha, with grey→ accent color blend by reveal ≈ 0.3; the tip retracts from full width, the dashed value line unfolds from center, fill fades in with reveal, and dot/arrows/badge appear once reveal passes 0.5 - Left-edge fade: 40px background gradient so the line dissolves into the chart edge instead of being cut off - Live candle: `liveCandle` on the view/bridge, birth fade-in (0.12), OHLC lerped at 0.25, pulsing glow (0.12 + sin(t*4)*0.08), included in the Y-range; dashed close line now smoothed (0.25) so it never jumps on candle birth - Degen: `degen` config (scale, downMomentum) — burst particles from the dot on momentum swings > 8% of range with cooldown 400ms, 3-burst falloff [1, 0.6, 0.35], wide semicircle spread, drag 0.95/frame, plus chart shake with exponential decay; port of src/draw/particles.ts - Orderbook: `orderbook` on the view/bridge — Kalshi-style rising "+$size" labels in the left column, weighted-random by level size, speed 60→160 px/s driven by max(price swing, book churn) with fast-attack/slow-decay smoothing, deceleration toward the top; port of src/draw/orderbook.ts Verified: 19 unit tests pass; full renderer typechecked against UIKit/CoreGraphics stubs. To test on device: flip loading true→false with data present (line should bloom from the squiggly center-out), candle mode with a ticking liveCandle (glow + smooth close line), degen with fast up-moves (particles + shake), orderbook with a changing book (labels rise faster when the book churns). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U1KrgkhnUq4LKpoY9LpstF
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Seems you are using me but didn't get OPENAI_API_KEY seted in Variables/Secrets for this repo. you could follow readme for more information |
…controls
Final parity batch for the LivelineCanvas Swift package.
- Candle↔line morph: `lineMode` + `lineData` on the view/bridge. OHLC
collapses toward the close over a 500ms cosine ease while candles fade out
and the morph line (tick data when provided, candle closes otherwise)
fades in; Y-range blends between OHLC and line ranges; the dot appears and
the crosshair switches to value/time once the line carries the values
- Animated window changes: assigning a new `config.windowSeconds` transitions
the visible window over 750ms with cosine easing on a logarithmic scale
(WINDOW_TRANSITION_MS semantics) — no separate API needed
- SwiftUI controls, equivalents of the React built-in UI row:
* LivelineWindowBar — time buttons with sliding indicator, standard /
rounded / text styles
* LivelineModeToggle — line/candle icon toggle
* LivelineSeriesChips — series visibility chips, compact mode, never hides
the last visible series
Verified: 19 unit tests pass; renderer typechecked against UIKit/CoreGraphics
stubs (SwiftUI controls compile-checked only by the iOS CI job, not the stub
harness).
To test on device: candle chart with a lineMode toggle bound to
LivelineModeToggle (candles should melt into the line and back), window bar
switching 30s→5m (smooth zoom, not a jump), 3-series chart with chips
(hiding fades the series and re-ranges; last chip refuses to hide).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U1KrgkhnUq4LKpoY9LpstF
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Seems you are using me but didn't get OPENAI_API_KEY seted in Variables/Secrets for this repo. you could follow readme for more information |
The components-based CGGradient initializer takes colorSpace: (the CFArray variant is the one spelled colorsSpace:) — the stub harness had the wrong label so the typecheck passed while the real iOS SDK rejected it. Both call sites fixed; this was the only iOS compile error across all three batches. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U1KrgkhnUq4LKpoY9LpstF
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Seems you are using me but didn't get OPENAI_API_KEY seted in Variables/Secrets for this repo. you could follow readme for more information |
Motivation
Description
Package.swiftand a library targetLivelineCanvastargeting iOS/macCatalyst.Sources/LivelineCanvasincludingLivelinePoint,CandlePoint,LivelineConfig,LivelineReferenceLine, andLivelinePalette.Interpolation.swift(lerp / range helpers) andRenderer.swift(Core Graphics renderer supporting line mode, candle mode, grid, crosshair, reference line, loading state, and value label).LivelineCanvasViewusingCADisplayLinkand touch gestures for hover scrub, and a SwiftUI bridgeLivelineChartfor easy demo embedding.README.mdwith the Swift Package entry and example usage, and added unit tests inTests/LivelineCanvasTestscovering interpolation and value range.Testing
swift testand the test suite passed successfully with 2 tests and 0 failures (testLerpMovesTowardTargetandtestValueRangeAddsPadding).swift test.Codex Task