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Stop sharing what is not meant to be shared - #4

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claude/bold-cannon-nmsw2q
Sep 22, 2026
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h1ddenpr0cess20 merged 1 commit into
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A pass over the run for bugs, leaks and the odd loose end. This one came out cleanest of the four — everything here is small.

  • The agent's spinning core was found with getObjectByName('core') once per agent per frame. The group hands it over through userData instead.
  • chasm was being passed a difficulty it does not take.
  • A held M flipped the mute on every key repeat, because the handler never looked at event.repeat.
  • Oscillator and gain nodes stayed wired to the destination after the voice had been heard; they come off on ended now. A refused resume() was left to reject into the console.
  • The overlay's figures are escaped on the way into the markup. They are all our own numbers — runny-egg's board already keeps the habit, and it is worth keeping here.

The three sibling games have the same fixes where they apply, plus the ones that are theirs alone.

npm test 73 pass / 0 fail, npm run lint clean.

🤖 Generated with Claude Code

https://claude.ai/code/session_01H3t3dVdnqHoYheRASzMbhe


Generated by Claude Code

A pass over the run for bugs, leaks and the odd loose end.

The agent's spinning core was found by name once per agent per frame; the
group hands it over now instead. `chasm` was being passed a difficulty it
does not take. A held M flipped the mute on every key repeat. Oscillators
were left wired to the destination after they had been heard, and a refused
`resume()` was left to reject into the console. The overlay's figures are
escaped on the way into the markup — they are all our own numbers, but a
panel that writes unescaped strings is a habit worth not having.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H3t3dVdnqHoYheRASzMbhe
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h1ddenpr0cess20 merged commit 6f72d57 into main Sep 22, 2026
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2 participants