A free, open-source save editor for The Elder Scrolls: Arena (1994), built with
.NET 8 and WPF. ArenaSaveEditor reads and writes SAVEENGN.NN files directly,
letting you tweak items without touching a hex editor.
Fan project. Not affiliated with or endorsed by Bethesda Softworks / ZeniMax Media. The Elder Scrolls: Arena is a trademark of its respective owner.
🚧 Early development. The first milestone — editing items dropped on the ground — is implemented and working. Character stats, inventory, and gold editing are planned next (see Roadmap).
- Open a
SAVEENGN.NNsave and list every item record found on the ground. - Edit weapon type, material, current/max condition, and inspect value & file offset through a normal UI — no manual byte editing required.
- Safe by design:
- An automatic timestamped
.bakbackup is created before every write. - Saves are written strictly in-place; the file size never changes.
- Edits are validated as you type (e.g. current condition can never exceed the maximum).
- An automatic timestamped
- Windows 10/11
- .NET 8 SDK (or newer)
git clone https://github.com/guilhermevnbraga/ArenaSaveEditor.git
cd ArenaSaveEditor
dotnet runOr open ArenaSaveEditor.slnx in Visual Studio 2022+ and press F5.
- Click Open Save (SAVEENGN.NN) and select your save file.
- Select an item from the Ground Items list to edit it.
- Click Save Changes to write your changes back. A
.bakcopy of the original file is created automatically alongside it first.
ArenaSaveEditor/
├── Models/ # Binary structures and enums mapped to the save file format
├── ViewModels/ # Presentation/state logic (MVVM, CommunityToolkit.Mvvm)
├── Views/ # WPF XAML views
├── Services/ # File I/O, backups, and native dialogs
└── Converters/ # WPF value converters used by the views
The architecture follows a strict MVVM separation: the Models layer never
touches the UI, ViewModels never touch the file system or System.Windows
APIs directly (those live in Services), and Views carry no logic beyond
InitializeComponent().
- Ground item array editor (
0x2F3F+) - Character attributes / level / experience
- Gold
- Inventory (volatile block)
- Spellbook
Issues and pull requests are welcome. If you've reverse-engineered a new save offset or item type, opening an issue with your findings is just as valuable as code.
- OpenTESArena — open-source reimplementation of the Arena engine, a great reference for data structures.
- UESP — weapon, armor, and material reference data for The Elder Scrolls: Arena.
Released under the MIT License.