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2 changes: 1 addition & 1 deletion Packages/com.link1345.gua/Documentation~/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ players, reflects UI Toolkit, uGUI, and TextMeshPro runtime controls, and listen
`GUA_BRIDGE_PORT` (8765 by default). Add `GuaId` only where a stable explicit id
is required; semantic registration is otherwise automatic.

Supported in the initial release: Windows x64, Unity 6000.0 or newer, and Mono.
Supported in the initial release: Windows x64, Unity 6000.5 or newer, and Mono.
The package contains precompiled managed assemblies and Windows Editor/Player
native libraries. IL2CPP, other operating systems, IMGUI, and EditorWindow UI
automation are outside the supported range.
Original file line number Diff line number Diff line change
Expand Up @@ -4,5 +4,5 @@ Import this sample from Package Manager and open `GuaRuntimeUiSample.unity`.
The scene creates UI Toolkit, uGUI, and TextMeshPro controls at runtime. Gua
starts automatically; no semantic node registration is required.

The package targets Windows x64, Unity 6000.0 or newer, and the Mono scripting
The package targets Windows x64, Unity 6000.5 or newer, and the Mono scripting
backend. Import TextMeshPro Essential Resources before building a Player.
2 changes: 1 addition & 1 deletion Packages/com.link1345.gua/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
"version": "1.18.0",
"displayName": "Gua Runtime UI Automation",
"description": "Managed Unity adapter for the Gua runtime UI automation protocol.",
"unity": "6000.0",
"unity": "6000.5",
"dependencies": {
"com.unity.ugui": "2.0.0",
"com.unity.modules.uielements": "1.0.0",
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