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Ether Game

Open-source graphics & content core for Ether Game — a Phaser 3 HD-2D town with realtime multiplayer.

This repository is the source of truth for community contributions (maps, sprites, dialogue, FX, multiplayer client/server). Wallet login, SLETH minting, and LiberWallet APIs stay private and are synced in after public review.

What's here

Path Contents
game/ Phaser scenes, cosmetics, multiplayer client, FX, dialogue
assets/ Sprites, tilemaps, audio, card art (CREDITS.md for licenses)
server/ Lightweight WebSocket game server (language rooms, snapshots)
harness/ Vite shell to run the town without a wallet
docs/ Design docs (guilds, etc.)
scripts/ Verification suites

Quick start (solo / community)

# 1. Install harness deps
cd harness && npm install && cd ..

# 2. Run the standalone play shell (assets served at /game)
npm run dev
# → open the Vite URL (usually http://localhost:5173)

Optional multiplayer (local)

The harness stubs GET /api/game/ws-token with GAME_WS_SECRET (default dev-test-secret) so GameSocket can join a local server.

# Terminal A — WS server
cd server && npm install
GAME_WS_SECRET=dev-test-secret npm start

# Terminal B — harness with multiplayer
cd harness
VITE_ENABLE_MULTIPLAYER=1 npm run dev
# → http://localhost:5173

# Optional integration suite (repo root):
GAME_WS_SECRET=dev-test-secret npm run verify:server

Contributing

See CONTRIBUTING.md. PRs that touch wallet, mint, or LiberWallet APIs will be rejected — keep those out of this repo.

License

CI

GitHub Actions workflow: .github/workflows/ci.yml (unit + server integration + typecheck). Template copy: docs/ci-workflow.yml.

If runs show startup_failure with empty jobs, check githubstatus.com — Actions outages prevent runners from starting. Re-run via Actions → CI → Run workflow when the platform is healthy.

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Ether Game — open-source Phaser town & multiplayer core

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