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publish: getsentry/sentry-unreal@1.19.0 #9192

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@sentry-release-bot

Requested by: @tustanivsky

Merge target: (default)

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📋 Changelog

[!IMPORTANT]
The experimental frame time metrics setting FrameTimeSampleInterval now specifies seconds instead of a frame count (default 1.0), so any previously configured value is reinterpreted as seconds.

Fixes

  • Fix Android minifyRelease R8 build failure caused by missing android.os.ProfilingManager/ProfilingResult class references in the Java SDK (#1505)
  • Fix session replay GPU hang under load (#1517)
  • Fix iOS session replay upload after a crash by resolving the sandbox video path (#1518)
  • Skip transient overlay windows during session replay capture (#1512)
  • Defer session replay capture on desktop until engine initialization is complete (#1514)
  • Sample frame time metrics on a wall-clock interval instead of every Nth frame (#1522)
  • Reduce per-frame allocations in the session replay encoder (#1527)
  • Pause native app-hang detection while the app is backgrounded (#1523)

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  1. github-actions commented on Aug 10, 2026

    @github-actions

    Approved. Checking CI status on the release branch. Publishing will start automatically when CI passes.

  2. added
    ci-readyCI passed, safe to publish without polling
    and removed
    ci-pendingCI signal expected but not yet received
    on Aug 10, 2026
  3. getsantry commented on Aug 10, 2026

    @getsantry

    CI checks passed for getsentry/sentry-unreal@1.19.0. Publishing is starting now.

  4. github-actions commented on Aug 10, 2026

    @github-actions

    Publishing: run#31391244004

  5. github-actions commented on Aug 10, 2026

    @github-actions

    Published successfully: run#31391244004

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