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gawric
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Unity-Client-for-L2J
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CodeQL Advanced
CodeQL Advanced
#117:
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3m 20s
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Add: NPC/Monster ObjectPool (32/mesh); Fix: pool reuse (materials/ani…
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#116:
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Add: L2 screen-space nameplates (L2NameplateScreenBatch + ScreenSpace…
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#115:
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fix: stabilize world nameplates (orbit pw, snap hysteresis, camera-lo…
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#114:
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3m 26s
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Del: .py files
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#113:
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3m 11s
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Add: New Lobby NickName service
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#112:
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3m 19s
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Update: death/rebirth → CrossFade (PlayerDeathAnim); lobby nameplates…
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#111:
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3m 23s
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Add: Appearing after TeleportToLocation (ValidatePosition → Appearing…
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#110:
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Update: Combat wait return — SMB smb_finished + Idle mid-swing guard;…
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#109:
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4m 5s
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Del: Old code
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#108:
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Del: py
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#107:
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3m 21s
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Add: SpAtk01_bow wooden arrow launch (same ArrowStick path as jatk*_b…
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#106:
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CodeQL Advanced
#105:
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3m 17s
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Add: skill FX synced to SpAtk wall time (PlayEffectSyncedToSkillAnima…
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#104:
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3m 13s
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Added: player CrossFade (locomotion/jatk/SpAtk/Lobby wait_hand); Upda…
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#103:
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3m 37s
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Add: melee Hit/SoulShot via AttackShot anim event (L2 AnimNotify) on …
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#102:
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3m 10s
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Add: Community Board (ShowBoard 0x6e) — HtmlWindow/UXML + ShowCBoard/…
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#101:
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#100:
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Del: temp .py file
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#99:
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Add: shot_atk_simple (99997) + hit flash light. Update: HitManager 99…
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#98:
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3m 18s
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Del. py
CodeQL Advanced
#97:
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Add: shot_N_atk_v1 impact — orient along attacker→victim, spawn at ca…
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#96:
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Added: AutoCreate Effect it_quick_step_potion
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#95:
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2m 59s
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Add: SpriteEmitter7 healing_potion-> nA new formula for the rotation …
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#94:
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2m 59s
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#93:
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