### 参考资料\n1. https://github.com/vincent/recast.js\n1. https://github.com/vincent/recastjs-editor\n\n1. https://github.com/recastnavigation/recastnavigation.git\n\n\n1. https://github.com/ppiastucki/recast4j \n1. https://github.com/nickjanssen/PatrolJS\n1. https://github.com/fananchong/NavMeshScene\n1. https://www.npmjs.com/package/node_recast\n1. https://github.com/but0n/recastCLI.js\nhttps://blog.csdn.net/you_lan_hai/article/details/77428858\n1. https://github.com/donmccurdy/three-pathfinding\n1. https://www.donmccurdy.com/2017/08/20/creating-a-nav-mesh-for-a-webvr-scene/\n\n### 实现思路\n\n第一部分是Recast,主要功能是将场景网格模型生成用于寻路的网格模型(Navigation Mesh)。所生成的寻路网格模型当然要比原模型简单很多,这也提高了实时寻路算法的效率。\n\n第二部分是Detour,主要功能是利用上一步所生成的Navigation Mesh进行寻路,其包含了多种寻路算法,根据不同的路径光滑程度与寻路时间效率的要求可做不同的选择。\n\n### 贡献者\n\n@sunnyboxs\n\n---\n迁移自 Gitee Issue #I12ONO\n原链接: https://gitee.com/feng3d/feng3d/issues/I12ONO
参考资料\n1. https://github.com/vincent/recast.js\n1. https://github.com/vincent/recastjs-editor\n\n1. https://github.com/recastnavigation/recastnavigation.git\n\n\n1. https://github.com/ppiastucki/recast4j \n1. https://github.com/nickjanssen/PatrolJS\n1. https://github.com/fananchong/NavMeshScene\n1. https://www.npmjs.com/package/node_recast\n1. https://github.com/but0n/recastCLI.js\nhttps://blog.csdn.net/you_lan_hai/article/details/77428858\n1. https://github.com/donmccurdy/three-pathfinding\n1. https://www.donmccurdy.com/2017/08/20/creating-a-nav-mesh-for-a-webvr-scene/\n\n### 实现思路\n\n第一部分是Recast,主要功能是将场景网格模型生成用于寻路的网格模型(Navigation Mesh)。所生成的寻路网格模型当然要比原模型简单很多,这也提高了实时寻路算法的效率。\n\n第二部分是Detour,主要功能是利用上一步所生成的Navigation Mesh进行寻路,其包含了多种寻路算法,根据不同的路径光滑程度与寻路时间效率的要求可做不同的选择。\n\n### 贡献者\n\n@sunnyboxs\n\n---\n迁移自 Gitee Issue #I12ONO\n原链接: https://gitee.com/feng3d/feng3d/issues/I12ONO