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Unity AssetBundle Editor for Android Built with UnityPy via Chaquopy to parse and edit Unity AssetBundles directly on Android.

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UABE Android

Unity AssetBundle Editor for Android
Built with UnityPy via Chaquopy to parse and edit Unity AssetBundles directly on Android.


Features

  • Open AssetBundles (.unity3d, .bundle, .ab)
  • Export:
    • Texture2D → PNG
    • Mesh → OBJ
    • TypeTree → JSON
  • Import:
    • PNG → Texture2D
    • TypeTree JSON → Unity object

Requirements

  • Android Studio (latest stable recommended)
  • JDK 17 (recommended for modern Android Gradle builds)
  • Android SDK installed
  • NDK + CMake (required to build native decoders)

Setup

Clone (with submodules)

git clone --recurse-submodules <YOUR_REPO_URL>

If you already cloned

git submodule update --init --recursive

Submodules used

third_party/UnityPy   -> https://github.com/K0lb3/UnityPy
third_party/astcenc   -> https://github.com/ARM-software/astc-encoder
third_party/etcpak    -> https://github.com/wolfpld/etcpak

FMOD (manual install)

FMOD is not included in this repository.

  1. Download the FMOD Engine for Android package from FMOD.
  2. Copy only the required api/ folder into:
    • third_party/fmod/

Model preview (F3D)

This project uses f3d-android for model preview.


Build & Run

  1. Open the project in Android Studio
  2. Let Gradle sync finish
  3. Run the app configuration on a device/emulator

Notes / Limitations

  • Very large bundles may fail on low-memory devices
  • Encrypted bundles: not supported yet

Credits


Legal

Unity is a trademark of Unity Technologies. This project is not affiliated with or endorsed by Unity.

About

Unity AssetBundle Editor for Android Built with UnityPy via Chaquopy to parse and edit Unity AssetBundles directly on Android.

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