fix: restore shader filename to match Rust loader - #42
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Commit c98651e ("screenShot!") accidentally renamed the shader asset from fov_overlay.wgsl to aiming_overlay.wgsl without updating src/h_terrain/fov_overlay.rs, which still loads "shaders/fov_overlay.wgsl" via FovOverlay::fragment_shader and deferred_fragment_shader. The result was a missing-asset error at runtime on every cargo run after that commit. Renaming the file back keeps the Rust struct/file/CLAUDE.md naming (FovOverlay / fov_overlay) consistent with the asset. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Summary
Commit
c98651e("screenShot!") accidentally renamedassets/shaders/fov_overlay.wgsltoaiming_overlay.wgslwithout updatingsrc/h_terrain/fov_overlay.rs:42,46, which still loads"shaders/fov_overlay.wgsl"viaFovOverlay::fragment_shaderanddeferred_fragment_shader.Effect: missing-asset error at runtime on every
cargo runafterc98651e. The deployed v0.0.7 build (tagged before the rename) still works because its bundle containsfov_overlay.wgsl.This PR renames the asset back to keep the Rust struct/file/CLAUDE.md naming (
FovOverlay/fov_overlay) consistent with the asset.Test plan
cargo buildsucceedscargo runstarts up and the FoV overlay renders (visual sanity check)🤖 Generated with Claude Code