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Update PCG scripts to dynamically get depth
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Create "The Log Is My Friend" Guide
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Ability to put Junctions into Blueprints and have them hookup accordingly when placed in levels.
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Cell Importance Score
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Implement Socket Types
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.PCG Junction Filler
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Process to generate and report / save good seeds below time threshold
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Reachability/FromStart Assembly Tag
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Test splitting spawn instance and load instance to seperate tasks
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Cell Spawn Location Priority
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Multi select cell mesh editing (vertex/split)
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.Junction to distant junction/bone connection
World AssemblyA procedural generation system focused on creating dynamic gameplay-focused spaces.A procedural generation system focused on creating dynamic gameplay-focused spaces.Status: Open.