Closed as not planned
Description
Name of the Script
Lore
Script Type
CT (LXC Container)
Does this script support arm64?
arm64 not supported
📋 Script Details
Lore is Epic Games' open-source, centralized version control system (Rust) optimized for projects that combine code with large binary assets such as games. This deploys the self-hostable loreserver backend that teams push to and clone from using the separate lore client. Content-addressed local-disk storage, self-signed TLS generated at install. Main endpoint on port 41337 (gRPC/QUIC), HTTP health check on 41339. Note: upstream is pre-1.0 and on-disk formats may still change.
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github-actions commentedon Jul 27, 2026
The Lore script is ready for testing:
Lore is pre-1.0: on-disk formats may still change between versions, though committed-data durability is guaranteed. Intended for the experimental VED repo only.
Disk usage scales with total repository size. The default 20 GB is a starting point; size the container to your data.
Ports: 41337 (main endpoint, gRPC over TCP + QUIC over UDP), 41339 (HTTP health check), 41340 (internal mTLS replication, disabled by default).
A self-signed TLS certificate is generated at install (/etc/ssl/lore). Clients must trust it or be configured to accept it.
This is the Lore SERVER (loreserver). Developers connect to it with the 'lore' client CLI.
Authentication is disabled by default (demo mode): the public endpoint accepts unauthenticated clients. Enable JWT verification via [server.auth.jwk] against an external identity provider in /opt/lore/local.toml before exposing it.
Note: This is not in the official repo yet—it's just a dev version! After merging into ProxmoxVE, it will need to be recreated.
Discord testing thread: https://discord.com/channels/1302816934508630047/1531207271600885791
MickLesk commentedon Aug 26, 2026
No Feedback -> deferred and closed