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High-DPI not working #139

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@LinqLover

I'm trying to use the high-dpi mode of Squeak 6.0 but whenever I open or move SqueakJS on a high-DPI screen, the VM seems to scale up the entire canvas instead of informing the image about the new scale factor via primitiveScreenScaleFactor (which always fails right now).

Shouldn't pixelation already work? I tried something like

https://9090-codefrau-squeakjs-39cuvd00s49.ws-eu53.gitpod.io/run/#pixelated=true&image=/FreshTrunk.image
https://9090-codefrau-squeakjs-39cuvd00s49.ws-eu53.gitpod.io/run/#pixelated=false&image=/FreshTrunk.image

But there was no visible difference.

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