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perf: stop idle eye redraws - #11
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Replace the unbounded eye animation timeline with finite schedules for state transitions and gestures. Stable faces render once, and Low Power Mode caps every animated burst. Add policy tests covering idle, transitions, attention, overlapping gestures, and low-power frame budgets.
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What changed
MoriEyesViewanimation timeline with finite explicit schedulesRoot cause
PR #4 removed the invisible halo's unbounded timeline and reduced the resting eye rate, but
MoriEyesViewstill ranTimelineView(.animation(..., paused: false))forever. That continuously redrew a blurred Canvas inside the island's compositing group and transparent always-on-top panel, even when the face was stable.The new schedule has a finite deadline and a final static frame. Once exhausted, the stable branch contains no
TimelineView, so SwiftUI has nothing left to tick.Validation
git diff --checkmain, changing only the expected two filesA same-machine WindowServer A/B measurement is still recommended after CI passes, using collapsed idle as the primary case.
Fixes #10