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DisasterRNG

Roblox game developed with Rojo for filesystem-based development and Git version control.

Prerequisites

Install Rojo

# Option A: using Aftman (recommended)
aftman install    # reads .aftman.toml

# Option B: manual
# Download from https://github.com/rojo-rbx/rojo/releases and add to PATH

Project Structure

src/
├── server/    # ServerScriptService  (.server.lua = Script, .lua = ModuleScript)
├── client/    # StarterPlayerScripts (.client.lua = LocalScript)
└── shared/    # ReplicatedStorage    (.lua = ModuleScript)

Sync Workflow

  1. Open terminal in project root
  2. Run rojo serve
  3. Open Roblox Studio -> Plugins tab -> Rojo -> Connect
  4. Edit .lua files in your editor -- Studio updates instantly

Do NOT edit synced scripts in Studio while Rojo is running.

Push to GitHub

# First time
git remote add origin https://github.com/<your-username>/DisasterRNG.git
git push -u origin main

# Every time
git add .
git commit -m "your message"
git push

Build (optional)

rojo build --output DisasterRNG.rbxlx

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