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- 🪄 Fix comments: Fix CodeRabbit comments on this PR
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Review comments at @Runtime/WrapperPolicy/ProguardRules.cs:
- Line 30: Update the block parsing around BeginMarker and EndMarker so a
missing EndMarker is treated as malformed instead of setting the replacement
boundary to existing.Length. Reject the block and let the editor callback issue
its warning, preserving all rules after BeginMarker.
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CHANGELOG.mdDocumentation~/index.mdEditor/BugseeAndroidProguardRules.csEditor/BugseeAndroidProguardRules.cs.metaEditor/BugseeAndroidWrapperManifest.csPlugins/Android/bugsee-unity-wrapper.proguardRuntime/WrapperPolicy/ProguardRules.csRuntime/WrapperPolicy/ProguardRules.cs.metaTests~/Android/wrapper/src/test/java/com/bugsee/unity/KeepRulesTests.javaTests~/WrapperPolicy/ProguardRulesTests.cs
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…ass reached over JNI. Unity does not read Plugins/Android/bugsee-unity-wrapper.proguard from a package, so with Minify enabled R8 stripped UnityWrapper and UnityManagedException and the SDK failed to launch (ClassNotFoundException). BugseeAndroidProguardRules appends the rules to the generated unityLibrary/proguard-unity.txt (consumer rules) between markers, idempotently. The rules also keep UnityManagedException, UnityWrapperIdentity and the AndroidJavaProxy interfaces; tests fail when a class C# names over JNI has no rule. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
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Problem
With Android Minify (R8) enabled, the SDK failed to launch on every Unity version:
java.lang.ClassNotFoundException: com.bugsee.unity.UnityWrapper. Unity does not readPlugins/Android/bugsee-unity-wrapper.proguardfrom a package, and the SDK's own consumer rules covercom.bugsee.library.**only, so R8 stripped the wrapper classes that C# looks up by name over JNI.Change
Editor/BugseeAndroidProguardRules.cs(IPostGenerateGradleAndroidProject) appends the rules to the generatedunityLibrary/proguard-unity.txt, which Unity already lists as the library'sconsumerProguardFiles. No Player Settings change and no Custom Proguard File needed; works on 2021.3, 2022.3 and 6000. Never fails the build (warnings only).Runtime/WrapperPolicy/ProguardRules.cs: marker-delimited, idempotent block (replaced, not duplicated; an unterminated block is replaced to end of file; LF/CRLF kept).UnityManagedExceptionconstructor now kept (built by name from C#);UnityWrapperIdentitykept defensively; the sixAndroidJavaProxyinterfaces kept explicitly. The rationale comments say which classes are looked up by name and which are kept defensively.BugseeAndroidWrapperManifestlogs warnings instead of errors (a logged error counts as a failed build in batchmode).Tests~/WrapperPolicy/ProguardRulesTests.cs(injection/idempotence, and fails when a class C# names over JNI, a wrapper method it calls, or a proxied interface has no rule) and a JUnitKeepRulesTeststhat resolves every static signature in the rules onUnityWrapperreflectively.Verification
proguard-unity.txt, SDK launches, Java crash, native crash and unhandled managed exception arrive on staging (UNITYTA-56/59 Java with the mapping applied, UNITYTA-62 native symbolicated, UNITYTA-58 managed). Unity 6 was built on a local merge of the Unity 6 Gradle branch before Use Unity's own Gradle templates so Android builds work on Unity 6 #80 landed.Docs reconciliation
PR #83 (merged) told users to copy the rules into
proguard-user.txtand that they did not coverUnityManagedException. That paragraph is rewritten here: the package now applies the rules itself.🤖 Generated with Claude Code