Milestones
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Make Kickback a first-class Godot plugin: bake physics rig to scene, edit-time validation, per-bone customization, editor gizmos, live tuning, debug overlays.
No due date•15/15 issues closedProcedural pose generation replaces animation targets. Balance poses, defensive stances, procedural recovery. API stability, Asset Library submission, documentation overhaul, performance pass.
No due dateGrab ledges, railings, poles, and other characters during fall. Physics constraints pin hands to grab points. Grip degrades with fatigue/hits.
No due dateWall detection and bracing during stagger/fall. New CRAWLING state with procedural hand/knee IK locomotion between RAGDOLL and GETTING_UP.
No due dateCompensatory stumble steps during stagger using procedural IK foot placement. Arm bracing when falling — hands reach for ground to catch the fall. The signature Euphoria behaviors.
No due dateBuild IK integration layer (IK modifies spring targets). Ship foot planting on uneven terrain during NORMAL and STAGGER states. TwoBoneIK3D for leg chains, ground raycasts, spring target overrides.
No due date•15/15 issues closed