This release comes with a lot of fixes and upgrade to Godot 4.5.
By the way: community member Queble did a brand-new tutorial on Beehave! Check it out:
What's Changed
- updated CooldownDecorator to use Time singleton instead of physics pr… by @KilloPillers in #408
- Move docstrings above class annotations for better Godot editor integration by @csprance in #410
- Update README by @SarunasRamonas in #413
- upgrade to gdunit v6 by @bitbrain in #423
- Fix before run behavior by @bitbrain in #424
- Get rid of 'usage' warning when enabling/disabling beehave, closes #418 by @bitbrain in #425
- ensure BeehaveTree is available even if Godot class cache is broken, closes #409 by @bitbrain in #426
- avoid sending raw objects over engine debugger connection, closes #420 by @bitbrain in #427
- clear blackboard after orientation change, closes #412 by @bitbrain in #428
New Contributors
- @KilloPillers made their first contribution in #408
- @csprance made their first contribution in #410
- @SarunasRamonas made their first contribution in #413
Full Changelog: v2.9.1...v2.9.2
