AI undergraduate at the University of Jordan, Amman, working on parallel algorithms, GPU computing, computer vision, and agentic systems.
I build things from the ground up — a sorting algorithm, a transformer, a game engine — and then make them run fast on real hardware.
Undergraduate researcher in parallel algorithms. Founder of ChaosX.
awshanaqtah12@outlook.com · LinkedIn · @AwsHanaqtahy1
GravitySort — Parallel sorting via CDF-guided hierarchical partitioning. CUDA implementation with warp-level scatter optimization and a dedicated pre-partition stage that bounds worst-case behavior on heavy-duplicate inputs. Benchmarked to 1B elements; [N]× over thrust::sort and CUB segmented radix at 100M elements on an [A100]. Includes formal complexity analysis and correctness testing.
ChaosX Engine — C++ game engine built from scratch: custom application/entry-point architecture, event system, layered rendering, logging, cross-platform (Windows/Linux).
TeamFinder — Team-matching platform for university students. Cosine similarity over skill vectors, university-email domain verification, agent orchestration via LangGraph. Next.js · FastAPI · Supabase.
ResNet Face-Attributes — Two-stage face attribute pipeline: YOLO for person detection, ResNet-34 for gender/age/expression classification. Trained on UTKFace + RAF-DB.
Health Navigator — Agentic medical assistant using multi-agent orchestration over pretrained models, backed by relational and vector databases.
GPU — CUDA · PTX
Languages — C++ · C · Python · C# · Lua · JavaScript/TypeScript
Frameworks — PyTorch · LangChain · LangGraph · Next.js · React · FastAPI
Infrastructure — Linux · PostgreSQL · Supabase · Modal · Docker
Engines — Unity · Unreal
I jump out of planes for fun. 🪂


