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atrinik
classic
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Comfortable display density
Compact display density
Investigate intermittent multi-second server ticks during gameplay
atrinik/classic#566
·
Filter by author
zoeyrose
opened
on Oct 4, 2026
feat(classic): rework writing pens with book editing, copying and signed finalization
atrinik/classic#564
·
Filter by author
zoeyrose
opened
on Oct 4, 2026
This portal is soo big that's glitching outside of the house.
bug
atrinik/classic#560
·
Filter by author
Zaelne
opened
on Oct 4, 2026
1
Enemy target should be based on weapon's range.
enhancement
Feature
atrinik/classic#553
·
Filter by author
Zaelne
opened
on Sep 28, 2026
Map exploration should be saved per-account
enhancement
Feature
atrinik/classic#549
·
Filter by author
Zaelne
opened
on Sep 22, 2026
1
Allow scroll wheel to work on Settings
enhancement
Feature
atrinik/classic#548
·
Filter by author
Zaelne
opened
on Sep 22, 2026
fix(client): bound animated living-outline instance uploads
bug
component: client
Bug
atrinik/classic#542
·
Filter by author
zoeyrose
opened
on Sep 4, 2026
Enemy bones (loot) should be outlined behind walls.
enhancement
Feature
atrinik/classic#528
·
Filter by author
Zaelne
opened
on Sep 3, 2026
Add dungeon maps!
enhancement
Feature
atrinik/classic#527
·
Filter by author
Zaelne
opened
on Sep 3, 2026
feat(release): publish immutable main images for deployment control
component: server
docker
enhancement
github_actions
release
Feature
atrinik/classic#516
·
Filter by author
zoeyrose
opened
on Aug 31, 2026
perf(client): retain a GPU glyph atlas for dynamic text
component: client
enhancement
Feature
atrinik/classic#501
·
Filter by author
zoeyrose
opened
on Aug 30, 2026
perf(client): replace CPU living-sprite occlusion with a GPU mask pass
component: client
enhancement
Feature
atrinik/classic#500
·
Filter by author
zoeyrose
opened
on Aug 30, 2026
perf(client): move glow and outline rasterization to GPU passes
component: client
enhancement
Feature
atrinik/classic#499
·
Filter by author
zoeyrose
opened
on Aug 30, 2026
perf(client): move projected-light lookup preparation to GPU data
component: client
enhancement
Feature
atrinik/classic#498
·
Filter by author
zoeyrose
opened
on Aug 30, 2026
perf(client): replace CPU tile stretching with GPU geometry
component: client
enhancement
Feature
atrinik/classic#497
·
Filter by author
zoeyrose
opened
on Aug 30, 2026
perf(client): move sprite transforms and zoom to GPU geometry
component: client
enhancement
Feature
atrinik/classic#496
·
Filter by author
zoeyrose
opened
on Aug 30, 2026
perf(client): move per-sprite color, alpha, fog, and overlay effects to GPU
component: client
enhancement
Feature
atrinik/classic#495
·
Filter by author
zoeyrose
opened
on Aug 30, 2026
perf(client): finish GPU-native map rendering performance follow-up
component: client
enhancement
priority: p0
Feature
atrinik/classic#489
·
Filter by author
zoeyrose
opened
on Aug 30, 2026
2
Golems from Old Outpost should roam...
enhancement
Feature
atrinik/classic#480
·
Filter by author
Zaelne
opened
on Aug 29, 2026
1
Some areas aren't receiving light properly.
bug
Bug
atrinik/classic#479
·
Filter by author
Zaelne
opened
on Aug 29, 2026
1
Killing a higher level enemy should give more exp.
enhancement
Feature
atrinik/classic#471
·
Filter by author
Zaelne
opened
on Aug 26, 2026
Setting the game in a different window mode, will mess the UI
bug
Bug
atrinik/classic#470
·
Filter by author
Zaelne
opened
on Aug 26, 2026
1
[perf-alert] 11f64c4975f497fd:standard:sustained_p95
component: client
Task
atrinik/classic#469
·
Filter by author
github-actions
opened
on Aug 26, 2026
2
[perf-alert] 11f64c4975f497fd:large:sustained_p95
component: client
Task
atrinik/classic#468
·
Filter by author
github-actions
opened
on Aug 26, 2026
2
[perf-alert] 966506d5a8e13625:standard:sustained_p95
component: client
Task
atrinik/classic#460
·
Filter by author
github-actions
opened
on Aug 24, 2026
2
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