- High school student developer
- 5th year developer
- 🧠 AI Research
- ⚛️ Quantum Computing
- 🎮 Graphics / Game Engine
- ⚙️ Compiler
A modular C++ game engine that abstracts OpenGL, allowing developers to focus purely on logic.
A modern statically-typed scripting language designed for native integration.
Distributed VLA Inference for Autonomous Manipulation
Safety-critical architecture for VLA (Vision-Language-Action) models under cloud-offloaded inference. Introduces a Latent Intent Vector (LIV) extracted from action-vision cross-attention, enabling real-time onboard anomaly detection during network latency — allowing more aggressive inference cycles without sacrificing safety. Part of a larger drone + robotic-arm system for extreme/disaster-response environments.
Property-Conditioned Molecular Generation
Graph diffusion model for generating drug-like molecules conditioned on target quantum-chemical properties (HOMO/LUMO, dipole, etc.), trained on QMugs. Built on an absorbing discrete diffusion formulation (DiGress-style) with a custom Graph Transformer denoiser — diagnosing and fixing bond-validity bottlenecks through small-scale overfitting experiments.
Vision-Based End-to-End Indoor Navigation (DeliBot)
Lightweight E2E navigation model for indoor mobile robots, combining AprilTag-anchored localization with topology-map planning and behavior cloning — designed to run without SLAM, GPS, or HD maps under tight hardware constraints.