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Elin Mods

A collection of BepInEx mods for the game Elin, built with HarmonyLib and targeting .NET Standard 2.0.

Repository: https://github.com/Yuof/Elin-Mods

ko-fi

Mods

🗺️ AutoExplore — Elin_AutoExplore

Steam Workshop

AutoExplore screenshot

Automates exploration of the current map with a single keypress.

  • Press L to start auto-exploring the current map.
  • Press L + Left Shift to cycle modes: Explore → Gather → Mine → Combined.
  • Handles auto-fight, trap disarming, looting, harvesting, mining, meditation, sleep, shrine interaction and food consumption.
  • Task priority: fight visible enemies → disarm visible traps → explore & loot.
  • Configurable exclusion lists for gathering and mining (in-game right-click menu with Shift, or via config file).
  • In-game configuration menu — middle-click your character to open it.
  • Keybinds available for moving up/down stairs.

Plugin ID: yuof.elin.autoExplore.mod Config: Elin/BepInEx/config/yuof.elin.autoExplore.mod.cfg

Screenshots

🎨 UI Extensions — ElinUI

Steam Workshop

UI Extensions screenshot

Quality-of-life additions to the game's UI.

  • Mana bar in the party window.
  • Item value shown in tooltips.
  • Tourism value shown for relevant items.
  • Decay percentage displayed (100% = rotten).
  • Combat log and loot list widgets, plus tooltip and roster button improvements.

Plugin ID: yuof.elin.uiExtensions.mod

Screenshots

🛠️ Skill Helper — Elin_SkillHelper

Automates repetitive skill-training actions. Automatically stops on low stamina.

Not published to the Workshop — build from source.

Key Action
O Shearing
P Performance
K Watering
U Lockpicking
I Stop / cancel

Plugin ID: yuof.elin.skillhelper.mod

Installation

  1. Install BepInEx for Elin.
  2. Build the solution (see below) or grab a prebuilt mod folder.
  3. Copy each mod's output .dll together with its package.xml into:
    Elin/Package/Mod_<ModName>/
    
  4. Launch the game and enable the mods from the in-game mod menu.

Building

Requirements:

  • Visual Studio 2022 / 2026 or the .NET SDK
  • A local installation of Elin (game assemblies are referenced from the install path)
dotnet build ElinMods.sln -c Release

Each project copies its output .dll to Elin/Package/Mod_<ModName>/. Update assembly reference paths in the .csproj files if your Elin installation is in a non-default location.

Project Structure

Project Description
Elin_AutoExplore Auto-exploration / combat / gathering
EIinUI (ElinUI) UI quality-of-life extensions
Elin_SkillHelper Skill-training automation helpers

Author

Yuofhttps://github.com/Yuof

License

Copyright © 2025 Yuof. All rights reserved.

See LICENSE for the full terms.

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