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YesterMester
TheSimpsonsGameRecomp
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Update README.md
Build check
#103:
Commit
4ff637b
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YesterMester
24m 24s
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Release (manual)
Release (manual)
#32:
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YesterMester
30m 18s
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Prepare 0.0.6.5
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#102:
Commit
4c34a3a
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YesterMester
22m 48s
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Copy resolved render targets straight into Direct3D 11 textures
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#101:
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66bb08c
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YesterMester
25m 34s
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Keep resolves and textures off the guest memory mirror
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#100:
Commit
77eff48
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28m 0s
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Record the longer census runs in the renderer notes
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#99:
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a13469e
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24m 48s
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Turn on copy-free resolves
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#98:
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47f0235
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25m 42s
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25m 42s
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Serve the shader set on more GPUs
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#97:
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99e951e
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28m 29s
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28m 29s
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Check that the shipped shader set matches the translator
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#96:
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33a2595
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28m 17s
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28m 17s
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Rebuild the shader set for the current translator
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#95:
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82938a2
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Build Windows releases with ThinLTO
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#94:
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ded023e
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30m 5s
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Windows test build (manual)
Windows test build (manual)
#2:
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Allow ThinLTO in Windows clang builds
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#93:
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3690131
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25m 12s
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Note the native resource paths on Windows in the README
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#92:
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e966172
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YesterMester
28m 23s
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Windows test build (manual)
Windows test build (manual)
#1:
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24m 1s
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Use the native renderer paths and shader set on Windows
Build check
#91:
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1b1a730
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19m 50s
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19m 50s
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Stop copy-free resolves from showing old frames
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#90:
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7072506
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28m 27s
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28m 27s
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Build Linux with the default code model
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#89:
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eadf26f
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YesterMester
20m 12s
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20m 12s
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Print resolves, texture bases and loop constants in trace_draws
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#88:
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af32181
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YesterMester
29m 9s
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Copy shader constants and write-combined memory natively
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#87:
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50c1c7d
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24m 5s
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Explain FXAA's cost at higher render scales in the launcher
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#86:
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b636406
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30m 8s
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30m 8s
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Sleep in the game's frame limiter instead of spinning
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#85:
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3aef368
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YesterMester
29m 20s
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29m 20s
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Run the game's memset and memcpy natively
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#84:
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e7c1931
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YesterMester
25m 7s
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25m 7s
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Build Linux releases with ThinLTO
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#83:
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877ca8a
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28m 53s
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28m 53s
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Stop leaking guest memory files in /dev/shm on Linux
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#82:
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ad6d7dd
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26m 2s
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