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FAQ
Frequently asked questions.
Also see Troubleshooting.
Yes! You can freely create paid closed source commercial projects.
The GPL license applies only to the plugin itself.
Your projects are your property and you have full rights over them.
Just make sure to add addons/GodotTogether to your exclude list for each export so the plugin's code doesn't end up in your export game, where it's useless anyway, but I won't sue you if you don't.
Yes, the plugin should work on any operating system.
It's written in pure GDScript and doesn't rely on compiled binaries or OS-specific features.
See installation guide in README.
See the hosting outside your network guide.
No.
The plugin is only supported and developed on the latest version of Godot 4.
Feel free to open an issue if you found a bug or have a question.