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24 changes: 22 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@ A pack of content and entity classes to add cars, motorcycles, planes, helicopte
### SWEPS

- `Vehicle Repair` SWEP, shows the chassis and engine health
- `Instant Vehicle Repair` SWEP, shows the chassis and engine health. Instantly repairs the vehicle.
- `Homing Launcher` SWEP, can also lock on any player on a seat

### Tools
Expand Down Expand Up @@ -66,8 +67,9 @@ A pack of content and entity classes to add cars, motorcycles, planes, helicopte
| ------- | -----------
| `glide_homing_launcher_lock_required` `<number>` | Should the homing launcher require a lock to fire?
| `glide_pacifist_mode` `<number>` | When set to `1`, disables all VSWEPs and vehicle turrets
| `glide_allow_player_weapons_in_vehicle` `<number>` | Allows player to use their own weapons in a vehicle.

### Vehicle damage multipliers
### Vehicle damage

| Command | Description
| ------- | -----------
Expand All @@ -77,6 +79,7 @@ A pack of content and entity classes to add cars, motorcycles, planes, helicopte
| `glide_world_physics_damage_multiplier` `<number>` | Damage multiplier taken by Glide vehicles after colliding against the world.
| `glide_global_damage_multiplier` `<number>` | Multiplier for damage taken from any source (except from collisions)
| `glide_player_collision_damage_multiplier` `<number>` | Damage multiplier for players inside vehicles taking damage from hard collisions.
| `glide_enable_damage_player_on_collision` `<number>` | Whether players inside vehicles can take damage from hard collisions.

### Sandbox limits

Expand All @@ -87,13 +90,17 @@ A pack of content and entity classes to add cars, motorcycles, planes, helicopte
| `sbox_maxglide_standalone_turrets` `<number>` | Max. number of Glide Turrets that one player can have
| `sbox_maxglide_missile_launchers` `<number>` | Max. number of Glide Missile Launchers that one player can have
| `sbox_maxglide_projectile_launchers` `<number>` | Max. number of Glide Projectile Launchers that one player can have
| `sbox_maxglide_engine_stream_chips` `<number>` | Max. number of Glide Engine Stream Chips that one player can have
| `sbox_maxglide_repair_rays` `<number>` | Max. number of Glide Repair Rays that one player can have
| `sbox_maxglide_flare_launchers` `<number>` | Max. number of Glide Flare Launchers that one player can have

### Turret tool limits
### Turret tool

| Command | Description
| ------- | -----------
| `glide_turret_max_damage` `<number>` | Maximum damage dealt per bullet for Glide Turrets
| `glide_turret_min_delay` `<number>` | Minimum delay allowed for Glide Turrets
| `glide_turret_explosive_allow` `<number>` | Allows Glide Turrets to use explosive bullets.

### Missile Launcher tool limits

Expand Down Expand Up @@ -136,6 +143,19 @@ A pack of content and entity classes to add cars, motorcycles, planes, helicopte
| `glide_ragdoll_enable` `<number>` | When set to 0, players will not be ragdolled when unsuccessfully falling out of vehicles
| `glide_ragdoll_max_time` `<number>` | The max. amount of time a player can stay ragdolled. Set to 0 for infinite

### Gib
| Command | Description
| ------- | -----------
| `glide_gib_lifetime` `<number>` | Lifetime of Glide Gibs, 0 for no despawning.
| `glide_gib_enable_collisions` `<number>` | When set to 0, gibs wont collide with players/props.

### Other
| Command | Description
| ------- | -----------
| `glide_allow_gravity_gun_punt` `<number>` | When set to 1, allows players to push vehicles with the Gravity Gun.
| `glide_always_can_enter_locked_vehicles` `<number>` | Whether players can enter locked vehicles they don't own.
| `glide_repairswep_speedmul` `<number>` | Changes the repair speed of the glide Vehicle Repair SWEP

## Contributing

Please follow the [these rules](https://github.com/StyledStrike/gmod-glide/blob/main/.github/pull_request_template.md) before opening pull requests.
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