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Feature Request: Compatibility with Isometric BYOND Maps #403

Description

@77seven77seven

Problem to be solved

Currently, the editor always assumes its the default 'tile-based' map format for every DME file, even if its not the case.

In editor:

Image

In game:

Image

Sugest a solution

Checking if the /world has the isometric map format and then adjusting the pixels of the things accordingly should solve it. Probably.

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