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Bridge Battle

Bridge Battle is a Fortnite UEFN game made with Verse.

The idea is simple: players fight in teams, collect cubes, build a bridge, and try to reach the enemy side while stopping the other team from doing the same.

This project is my own UEFN game experiment, focused on gameplay systems, team logic, custom UI, persistent stats, and Verse programming.

Features

  • Team-based bridge battle gameplay
  • Cube collection and bridge building system
  • Bridge destruction with RPG shots
  • Map voting system before each round
  • Automatic team assignment
  • Win zones for single-win and multi-score game modes
  • Custom inventory with cube and RPG selection
  • RPG shop with upgrade progression
  • Speed and cube amount upgrades
  • Persistent player stats
  • Money, wins, deaths, and rank values
  • Tutorial flow for new players
  • Music toggle system
  • Round reset system

Tech Stack

  • Unreal Editor for Fortnite
  • Verse
  • Fortnite Creative devices
  • UEFN UI widgets
  • UEFN persistence system

Project Structure

Bridge-battle-game/
├── Bridge_Battle.uefnproject
├── Bridge_Battle.uplugin
├── Bridge_Battle.code-workspace
└── verse/
    ├── Bridge_Manager.verse
    ├── Custom_inventory.verse
    ├── Games_manager.verse
    ├── Map_manager.verse
    ├── Music.verse
    ├── Rpg_Shop.verse
    ├── Stats_manager.verse
    ├── Teams_manager.verse
    ├── Tutorial.verse
    └── Vote_system.verse

Main Systems

Bridge System

The bridge system manages the props used to build the bridge.

Players can collect cubes, place them on the bridge, and progress toward the enemy side. The bridge can also be damaged by RPG shots, which hide bridge props in front of the player.

Game Manager

The game manager controls the main match flow:

  • player initialization
  • waiting for enough players
  • map voting
  • team sorting
  • teleporting players
  • win detection
  • rewards
  • round reset

Vote System

Before a game starts, players can vote between multiple map options.

The system counts all votes, handles ties, and chooses the final map.

Shop And Upgrades

Players can earn money and use it to unlock or equip upgrades.

Current upgrade systems include:

  • RPG range
  • cube amount
  • speed values

Stats System

Player stats are saved with UEFN persistence.

Saved data includes:

  • wins
  • deaths
  • money
  • rank value
  • speed upgrade
  • cube upgrade
  • RPG range
  • shop progression
  • music preference
  • first join state

Current Status

This project is finish.

The main gameplay systems are already being built, including bridge building, RPG destruction, voting, teams, shops, stats, and round management.

License

No license has been specified yet.

About

Bridge Battle is a Fortnite UEFN game made with Verse. The idea is simple: players fight in teams, collect cubes, build a bridge, and try to reach the enemy side while stopping the other team from doing the same.

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