A neon idol-stage survivor game — mow down waves of demons with an auto-swinging sword, dodge, bomb, and face the Demon Lord.
A Vampire Survivors-style arena game in the spirit of K-Pop Demon Hunters, made for my kids with Claude Code. Hot spotlights, sparkle dust, glowing hunters, and hundreds of demons popping on a pixel-art stage.
No install needed: 👉 https://redmeatboy.github.io/Demon-Hunters/ 👈
Works in any modern browser — Chrome or Edge recommended.
Survive the waves. Your sword swings and your rockets fire automatically — you focus on positioning, dashing, and dropping bombs at the right moment.
| Action | Keys |
|---|---|
| Move | WASD or Arrow keys |
| Dash | Space |
| Bomb | Ctrl |
| Volume | + / − |
| Menus / upgrades | Up/Down + Enter |
- Level up as you defeat demons and choose an upgrade each level.
- Build combos for style points; grab pickups (juice! +5 HP!) to stay alive.
- Bombs regenerate over time — don't hoard them.
- Survive long enough and the Mini-Demon Lord rises from the shadows… and eventually THE DEMON LORD emerges from the abyss.
- Pick your difficulty and time limit from the main menu, and chase the local leaderboard — new high scores get a name entry.
The whole game is a single self-contained HTML file — no dependencies, no build step:
git clone https://github.com/RedMeatBoy/Demon-Hunters.git…then just open demon-hunters.html in your browser (double-clicking works).
All graphics and effects are drawn in code on a <canvas> — no asset files.
High scores are saved in your browser.