Soul Bind (USWI963.SPL) spell is not working. I tried different gem variations, tried casting a spell when victim is near death, still the soul transfer is not triggered.
Tried with Greater Feyr, tried with all those guys at Severed Hand entrance. All victims are 13lvl +, slain in 3 rounds after the spell was cast. Casters are of evil alignment.
Soul Gem is not appearing in inventory.
few other bugs:
- Right clicking on Cold Bones's (a skeleton from Animate Dead spell) special ability crashes the game
- 00POTN92.ITM (potion of defense) gives 1 point to magic damage resistance instead of 1 to Armor Class (generic)
- Some bucklers give godlike amount of AC (~97) and damage resistance bonuses for example 00HFSDMM.ITM (Mio Mio Gong). 00SHLD88.ITM (Large Shield of Resilience +2) gives 39 missle, crushing, piercing, slashing resistance bonuses and 79 AC
- Both Mantles of the Coming Storm (USHFCKMC.ITM and USHFCKMC.ITM) do not provide 50% fire resistance, as written in their descriptions. Or it's 50% fire damage resistance? I don't understant completely, because Fire Shield spell gives fire resistance.
- Mantle of Hell's Furnace (USCLCKMH.ITM) also does not provide 50% cold resistance
- 00WAND15.ITM (a wand that drains 3 levels) icon is not shown when in inventory or quick item slot
- Greatsword of Perfection (00SWDT96.ITM) does not give any attack bonuses. According to the description, bonuses from the sum of all modifiers (except strength) should be added to both attack and damage.
- Barud Barzam (51BARUD.CRE) thinks the caves are not cleared even if they are. Global("AR5101_MONSTERS_DEAD","GLOBAL",0) is 0. My guess is because of USWI453.SPL (Ghoulish Feast).
- The Fell Wood (HoF), in some areas of the forest, even a very high value of Wilderness Lore (67) does not allow you to learn anything about the area (AR5024, AR5016, AR5011)
- Selunas Summon Cow added to my sorcerer's spelllist (for testing) does nothing
- In the Severed Hand, in the throne room, if Argos is asked to give an audience (bluff 45 needed), the teleportation animation is triggered, the characters disappear, but then nothing happens
few wishes:
- It would be nice to see more different potions that transfer abilities and their vise versa variations. Like 2 Wisdom for 2 Charisma points, 2 Charisma for 2 Wisdom, 2 Dexterety for 2 intelligence, etc.
- It would be nice to patch new daggers from other mods to add new sneak attack bonuses. Same for other one-handed weapons and new two weapon defence feat. Wielding weapons from other mods in one of hands is more profitable, because it allows you to use a full attack with that hand. EE one-handed weapons allow for example 4:1, 4:2 attacks, when other mod weapons allow 4:4 with same feats.
- It would be very convenient to somehow highlight in the message window when a pickpocketing attempt *FAILED* and when you *WERE NOTICED*
- Fix an annoying ambient sound loop in AR5300 like someone kicking a box down the stairs (In the area where Heggr and his buddies hang out). The sound effect is named "echoey rocks in well", all these tracks are played randomly one after another AM5300D1.WAV, AM5300D2.WAV, AM5300D3.WAV, AM5300D4.WAV.
- It would be nice to add some mechanic to actually earn money in game, to buy all those nice items you are not supposed to afford at all. Brew potion version from Special Edition allows wizard to make 1 potion a day for free. But once you sell it next time you earn less, like 4 times less for same potion. I had to write an autohotkey script to spend few hours to automate brew process and then sell potions to different sellers - all this to not cheat. Money is never enough, imho.
- More AI scripts for bards (and mages). ISeries "ibard" seems good, but using it will crash the game sooner or later.
- More medium armors for barbarians (nevertheless, by the very end of HoF, there is a good choice of them).
- Add a hidden shield slot to the interface. For use of natural and special ammunition and armor. For example, for hides, wings of flight, and special NPC items. To free up slots for other items. Or as an additional slot for jewelry. There are a lot of good amulets and rings in the game, the choice is difficult, especially for multi-classed characters (i liked that in the HoF the choice between items remains until the very end). I had to carry whole sets of items in my inventory for each of the 6 characters for different needs and change them right during the battle in order to survive. 24 slots in the inventory and it wasn't enough. Maybe it's worth making more powerful items from several different ones.
Soul Bind (USWI963.SPL) spell is not working. I tried different gem variations, tried casting a spell when victim is near death, still the soul transfer is not triggered.
Tried with Greater Feyr, tried with all those guys at Severed Hand entrance. All victims are 13lvl +, slain in 3 rounds after the spell was cast. Casters are of evil alignment.
Soul Gem is not appearing in inventory.
few other bugs:
few wishes: