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Predidit
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fix(deps): upgrade native build hooks for code assets 2
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#334:
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fix(ci): restore native builds and desktop lifecycle checks
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fix(macos): fall back to software rendering when OpenGL is unavailable
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fix(macos): fall back to software rendering when OpenGL is unavailable
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fix(darwin): await render context disposal before releasing the player
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fix(test): use MJPEG fixtures supported by every native bundle
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test(ci): diagnose macOS native video integration
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fix(ci): isolate cross-platform video integration and use supported f…
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test(ci): keep native video integration frames flowing
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fix(ci): supply EGL runtime and migrate Kotlin compiler options
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fix(ci): restore native platform builds and tests
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feat(native): migrate native assets and rebuild player lifecycle
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chore(windows): update libmpv video binaries to 202609151348
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chore(windows): upgrade libmpv video binaries to 20260915
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chore: Bump wakelock
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chore: Bump wakelock
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build(deps): upgrade native video libraries
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feat(ohos): improve hardware decode performance (#40)
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feat(ohos): improve hardware decode performance
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chore(linux): resolve conflicts with upstream main
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chore(linux): upgrade libmpv binaries to 20260804
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fix(linux): prefer desktop OpenGL on NVIDIA
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chore(linux): upgrade libmpv binaries to 20260730
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