docs: visual asset options menu + pipeline inventory (Pip pick-and-iterate) - #649
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…erate) Menu-of-dials decision doc for rapid visual iteration alongside playtesting. Inventories the gpt-image-1.5 pipeline (runs today; only OPENAI_API_KEY missing), current asset coverage, and prior scoped ideas (hero_banners.yaml, ASSET_GENERATION_BATCH, ICON_MAPPING_AUDIT). Ranks gaps by player-visible impact and recommends a first batch (heroes + placeholder icons + portrait pilot, ~$2.85). No generation, no binary assets. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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…649) Promote batch #649 gpt-image action icons (kills placeholder fallbacks): team_building v1, network v2, acquire_startup v2, sabotage_competitor v1, lobby_government v1 (stopgap -- re-roll queued), open_source_release v1, take_loan v1, grant_proposal v2. icon_mapping.json repointed; new test_icon_mapping.gd asserts all 8 resolve to real textures, not the magenta placeholder. Fast gate: 540 tests, 0 fail. Stage CRT-dossier v2 portrait set (5 archetypes, one coherent look) under godot/assets/portraits/ -- staged-but-unwired, no UI slot yet. README records the per-archetype variant-pool + random-assignment design. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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gpt-image-1.5 re-rolls implementing each verdict re-roll note: - 8 action icons (2 variants, rendered OPAQUE to fix failing alpha edges) - 10 portrait entries (5 subjects x 2 varied demographics) for the per-archetype variant pool; fresh-grad aged to graduated-undergrad, less cartoon/anime/ghibli, ethnicity/gender varied - 3 banners (2 variants): title-hero (extra light + cat/comforts/poster), doom-rising (CONSERVATIVE in-palette only -- doom-colour spec owed), strategic-moves (chair separated/lit, shorter FOV/table) Manifests: art_prompts/round3_rerolls.yaml (+_banners.yaml, split for landscape). Review gallery rebuilt. NOTE: only the sub-1000KB downscales are committed (the 512/768 sizes the gallery shows); the 1024/1536 masters exceed the check-added-large-files guard and stay on disk (regenerable from the manifests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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… frames (#649 approved) (#761) * art(assets): first gpt-image-1.5 batch -- banners, icons, portrait A/B, CRT frames Fires the PR #649-approved visual-asset batch (docs/art/VISUAL_ASSET_OPTIONS_2026-07-16.md). Model id gpt-image-1.5 confirmed live via a throwaway probe (no fallback to gpt-image-1 needed). Batches (all via tools/assets/generate_images.py, YAML-as-source-of-truth): - hero_banners: 3 scoped banners x3 variants (9 renders). Added background: opaque so full-bleed skies/dark grounds are not alpha-cut (the generator defaults to transparent -- correct for icons, wrong for banners). - action_icons_missing (NEW yaml): 8 placeholder-killer icons x2 (16). Palette re-authored off the stale cyan/blue register to desaturated teal/olive + amber. - researcher_portraits_pilot (NEW yaml): 6 lore archetypes x 2 style poles x2 (24) -- painterly XCOM (pole A) vs flat CRT-dossier (pole B) A/B. Archetypes only, never real people (event-horizon guardrail). 6th archetype (fresh-grad true-believer) is a discretionary lore-grounded pick, mirror of the burned-out senior. - crt_frame_overlay (NEW yaml): 3 CRT bezel/frame mocks x1 (3), transparent centre. 52 renders, ~$3.57 estimated (per-image estimates; confirm true billing on the OpenAI dashboard -- the SDK image path does not surface token usage). Nothing promoted to godot/assets yet; Pip curates in the HTML gallery. Repo-hygiene notes: - art_generated/ is normally gitignored (curate-then-promote design); these were force-added by explicit path so the options ship in the PR for review. - The 52 master PNGs were palette-compressed (256-colour, alpha preserved) to clear the repo's 1000KB file guard. They are review-grade, not pixel-exact; the exact masters regenerate deterministically from the YAML prompt hashes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * tools(assets): verdict UX in the asset gallery + 52-image batch merge Upgrades tools/assets/select_assets.py gallery generation to fold the tabbed-review verdict UX (tools/art_review/build.py) into the winner-picking asset gallery, so batch-649's 52 renders get the review flow Pip clears hundreds with: - K/M/R keyboard verdicts (keep/maybe/re-roll) on the focused cell, per-cell notes, status filter All/Pending/Keep/Maybe/Re-roll, hide-on-verdict (a decided cell leaves the Pending view), localStorage persistence, markdown export -- CSS/JS lifted from the tabbed viewer (dark cozy-grim palette). - Winner-pick per asset group kept: star a variant (W / click), copyable per-manifest --select id:vN commands. Click an image to enlarge; Esc closes. - Disk-based variant discovery replaces the size-[128..1024]-only path: now handles 768/1536 banners+CRT frames and the no-variant <id>_<size>.png CRT naming. Images referenced by RELATIVE path (portable), with an absolute file:// fallback only when output + images sit on different drives. HTML is written LF so it clears the mixed-line-ending hook. - New --gallery-batch <status> scans art_prompts/*.yaml and merges every asset with images on disk into ONE gallery (tabs per sub-batch + All). Single --file --gallery mode kept and routed through the same builder. Regenerated asset_gallery.html over the real batch: 52 cells across 4 tabs (action_icons_missing 16, hero_banners 9, researcher_portraits_pilot 24, crt_frame_overlay 3), all paths relative and resolving on disk. Force-added past the art-artifact gitignore so it renders in the PR for review. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(art): batch #649 verdict record + portrait variant-pool ruling Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * art: promote 8 stopgap action icons + stage CRT-dossier portrait set (#649) Promote batch #649 gpt-image action icons (kills placeholder fallbacks): team_building v1, network v2, acquire_startup v2, sabotage_competitor v1, lobby_government v1 (stopgap -- re-roll queued), open_source_release v1, take_loan v1, grant_proposal v2. icon_mapping.json repointed; new test_icon_mapping.gd asserts all 8 resolve to real textures, not the magenta placeholder. Fast gate: 540 tests, 0 fail. Stage CRT-dossier v2 portrait set (5 archetypes, one coherent look) under godot/assets/portraits/ -- staged-but-unwired, no UI slot yet. README records the per-archetype variant-pool + random-assignment design. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * art: round-3 re-rolls per #649 verdicts (32 images, $2.10) gpt-image-1.5 re-rolls implementing each verdict re-roll note: - 8 action icons (2 variants, rendered OPAQUE to fix failing alpha edges) - 10 portrait entries (5 subjects x 2 varied demographics) for the per-archetype variant pool; fresh-grad aged to graduated-undergrad, less cartoon/anime/ghibli, ethnicity/gender varied - 3 banners (2 variants): title-hero (extra light + cat/comforts/poster), doom-rising (CONSERVATIVE in-palette only -- doom-colour spec owed), strategic-moves (chair separated/lit, shorter FOV/table) Manifests: art_prompts/round3_rerolls.yaml (+_banners.yaml, split for landscape). Review gallery rebuilt. NOTE: only the sub-1000KB downscales are committed (the 512/768 sizes the gallery shows); the 1024/1536 masters exceed the check-added-large-files guard and stay on disk (regenerable from the manifests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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What
A menu of dials for visual assets so Pip can pick a direction and iterate fast in parallel with playtesting — plus a full pipeline + asset inventory. Research/prep lane: doc only. No images generated, no keys used, no binary assets committed. Do NOT merge — this is for Pip to pick from.
New file:
docs/art/VISUAL_ASSET_OPTIONS_2026-07-16.mdKey findings
tools/assets/generate_images.py(gpt-image-1.5 default; dormant Gemini "Nano Banana Pro" backend with reference-image consistency). Deps installed locally (openai 2.8.0, Pillow 12.0.0, pyyaml); dry-run verified. Only gap:OPENAI_API_KEYunset, and the default model id carries aTODO: confirm exact id vs live docs— do one throwaway image to confirm id + true cost before a paid batch.art_prompts/hero_banners.yaml(3 scene banners, already on-register, stillpending);docs/assets/ASSET_GENERATION_BATCH.md(126-asset list, but stale cyan/blue palette — needs refresh);ICON_MAPPING_AUDIT.md(8 icons still rendering as placeholders).Open decisions for Pip
Portrait style (flat CRT-dossier vs painterly XCOM) · matched cast (Gemini+ref) vs independent · confirm model id/cost · per-genre event banners now or later · CRT frame worth mocking. See §7.
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