Trying to get a single-entity pipeline setup so I don't have to think as much about seats if I do want to actually start a small team.
So far Cozy, Stylized Water 3, and Beautify so far (all single entity)
Stylized water 3 uses gerstner only no fft, so you can really see wave grid pattern on large bodies, it is pretty beautiful still, reflections pretty sweet.
Cozy is great, I am leaning away from volumetric clouds for performance and seat costs (Volumetric module for cozy is only $15 a seat though so thats not a bad option in future)
Terrain tools don't really exist in single entity as they are all considered engine-extension assets, so thats a bit of a pain.
Microverse and some others are great (crest, enviro, foliage rendering, etc etc...) , but when you start stacking costs of seats for that kind of workflow could easily get to 1k / person ~ And yes not everyone necessarily needs seats for every asset, but my idea of a small team workflow is just a 100 times easier when anyone can work on any part... (without needing $1000 seat assignments)
The sweet grass-terrain color blending I had setup was MicroSplat/TVE though too so will need to figure out something to replace that becauase the effect is so nice, I think staggarts new stylized grass is single entity and has that out of the box.
The only other main thing that leaves is foliage rendering, not found much else single entity for this, stylized grass 2 should handle optimized grass rendering at least but need something for terrain details (rocks, logs etc) and trees.
For those details I can use Amplify Imposters and just bake out all the imposters I need in a separate solo project (since ASE + ASE Imposters are both per seat) ~ but once they are baked out I can just move the assets over and anyone on team would be able to use then (just not bake out imposters themselves) - that will really help reduce load without relying on billboards for details that dont look great usually...


