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Thanks for your reply, I set the camera rotation matrix of base as a identity matrix, and the rotation matrix of other cameras is multiplied by the inverse matrix of base camera(https://github.com/OpenStitching/stitching/blob/main/stitching/camera_wave_corrector.py). The consequences of this can reduce image jitter of the video frames, but this doesn't completely solve jitter.
I also tested and modified other code,like [GES-GSP-Stitching] and other code libraries for this technical route([NISwGSP]...), fixed boundaries before image deformation, there cannot solve the problem of video stitch jitter. This may be a difficult problem to solve.
If you have any ideas, please contact me to discuss
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lukasalexanderweber commentedon Mar 28, 2025
You have to warp somehow. Have you a Scanner? Then use affine. Here are all available options: https://github.com/OpenStitching/stitching/blob/main/stitching/warper.py
PangChen0402 commentedon Mar 31, 2025
Thanks for your reply, I set the camera rotation matrix of base as a identity matrix, and the rotation matrix of other cameras is multiplied by the inverse matrix of base camera(https://github.com/OpenStitching/stitching/blob/main/stitching/camera_wave_corrector.py). The consequences of this can reduce image jitter of the video frames, but this doesn't completely solve jitter.
I also tested and modified other code,like [GES-GSP-Stitching] and other code libraries for this technical route([NISwGSP]...), fixed boundaries before image deformation, there cannot solve the problem of video stitch jitter. This may be a difficult problem to solve.
If you have any ideas, please contact me to discuss