Clear .forceKillRetroarch before each launch - #1941
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The flag tells runtime to skip the crash panel when we killed RetroArch on purpose. Nothing ever deleted it, so the first force-kill of a session silently swallowed every real crash after it. Clear it on launch, read it before the retval checks.
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…1943 OnionUI#1944 OnionUI#1945 OnionUI#1946 (runtime.sh, keymon, lt.lang) Co-authored-by: Amiga500 <16525337+Amiga500@users.noreply.github.com>
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Problem
/tmp/.forceKillRetroarchtells runtime to skip the "Fatal error occurred" panel when we killed RetroArch deliberately. Nothing ever removed it.So the first force-kill of a session leaves the flag on disk, and every genuine crash after that is silently swallowed for the rest of the session.
What this does
Removes the flag at
launch_gameentry and reads it into a local before theretvalchecks, so it suppresses exactly the launch it was set for.