Allow SamplerFeedbackTexture_UAV in MutableSrvUavCbv bindless layouts - #138
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Sampler feedback textures are UAV resources on D3D12 (created with D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, cleared via ClearUnorderedAccessViewUint). The D3D12 backend already correctly handles them: - BindlessLayout maps SamplerFeedbackTexture_UAV -> D3D12_DESCRIPTOR_RANGE_TYPE_UAV - writeDescriptorTable creates the correct UAV via CreateSamplerFeedbackUnorderedAccessView The validation layer was incorrectly rejecting them. This fix: 1. Allows SamplerFeedbackTexture_UAV in the MutableSrvUavCbv validation switch 2. Updates the nvrhi.h documentation to list it as a valid descriptor type
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Sampler feedback textures are UAV resources on D3D12 (created with D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, cleared via ClearUnorderedAccessViewUint). The D3D12 backend already correctly handles them:
The validation layer was incorrectly rejecting them. This fix: