I like engineering that people can see, touch, and interact with. My strongest current hands-on work is in mobile/product software, interaction-heavy interfaces, application architecture, and debugging.
The loop I keep coming back to is real-world input → communication → state / behavior → interface → user reaction.
LCD Mockup Studio — browser-based LCD/HMI reconstruction and editing experiment with image analysis, OCR preprocessing and coordinate mapping.
NoName — a Flutter product lab exploring expressive characters, state-driven behavior and interaction.
RĀY — concept-stage R&D around sensing, device interaction and physical/digital product behavior.
My design background influences how I engineer. Visual identity, motion and UI taught me to care about how a system feels; software taught me to care about why it works.
When something breaks, I want visibility: logs, state, data flow and reproducible evidence. When something works, I want to understand enough of the system to improve it rather than treating it as magic.
I don't collect technologies for a badge wall. I learn them when they help me understand a system or build a better product.

