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I am just now getting involved with upgrading an older engine and I really like what I have seen in the MethaneKit so far as it seems much faster than other frameworks like BGFX and Diligent that I have also looked at recently.
Also, I am greatly interested in real-time Raytracing efforts since I think that they are the real future to 3D engines.
With that in mind, I was wondering how applicable, or how hard it might be to use MethaneKit in a raytracing application or example since you currently have some many really nice examples so far.
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