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fix(importer): respect absent terrain tiles in client patches - #690

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Mathih13 merged 1 commit into
mainfrom
fix/import-absent-tiles
Oct 12, 2026
Merged

Mathih13 merged 1 commit into
mainfrom
fix/import-absent-tiles

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@Mathih13

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A full world import failed when a patch archive removed an ADT tile or its WDT marked the tile absent. Terrain and navigation now honor the WDT tile flags and skip empty ADT entries. Nonempty malformed ADT files still fail the import.

What you verified

Synthetic MPQ tests cover empty and malformed ADTs; WDT tests cover tile axes and truncated data. The repaired importer completed both full continent profiles.

Validation across the four repair commits: importer 446 passed; Module 1,698 passed; Gateway 2,172 passed; shared 310 passed; test support 15 passed; the new durable pool test passed. Importer formatting and Clippy passed. Production publish and all three full import profile checks passed.

What you did NOT verify

No new interactive client login was performed. Full workspace Clippy was not rerun locally; CI runs the repository checks.

Risk

Importer behavior changes for the described inputs. No client assets or database dumps are included.

Model and harness: GPT-6.1-sol through Codex in T3 Code.

@Mathih13
Mathih13 merged commit 11766b4 into main Oct 12, 2026
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