I love exploring Godot for game development, diving into shaders and generative algorithms, building system simulations (boids, n-body physics), and optimizing with high-performance computing.
Simulations
- 🧩 Wave Function Collapse - a procedural generation algorithm for creating complex patterns from simple constraints
- 🐦 Boids Simulation - real-time flocking simulation in Godot 4 with spatial partitioning optimization and interactive parameter tuning
- 🌱 Ground Zero: Lotka-Volterra - interactive predator-prey ecosystem simulation with visualization and parameter exploration
- 🌌 N-Bodies - scalable n-body gravitational simulation with post-processing rendering
Math
- 🧮 Lineal Algebra Library A C++ header-only linear algebra library using fixed-size vectors backed by std::array.
Testing
- 📖 Robot Book Library Playground - A minimal full-stack Book Library application built with FastAPI, featuring a simple web UI and automated tests using Robot Framework and Selenium.
- ⚡ Poké Robot - API test automation framework using Robot Framework and Python, built around PokéAPI. Includes data-driven testing, schema validation, reliability checks, and GitHub Actions CI with automated reporting.
Advent of Code
- 🎅 Advent of Lobby A repository that links to my solutions in different languages across multiple years.
Tools and frameworks
Programming Languages
Libraries




