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loethor/README.md

Hi 👋, I'm Loethor

Game developer & simulation enthusiast

Profile views

About Me

I love exploring Godot for game development, diving into shaders and generative algorithms, building system simulations (boids, n-body physics), and optimizing with high-performance computing.

LinkedIn: luis-roma-barge GitHub Loethor

Project Highlights

Simulations

  • 🧩 Wave Function Collapse - a procedural generation algorithm for creating complex patterns from simple constraints
  • 🐦 Boids Simulation - real-time flocking simulation in Godot 4 with spatial partitioning optimization and interactive parameter tuning
  • 🌱 Ground Zero: Lotka-Volterra - interactive predator-prey ecosystem simulation with visualization and parameter exploration
  • 🌌 N-Bodies - scalable n-body gravitational simulation with post-processing rendering

Math

  • 🧮 Lineal Algebra Library A C++ header-only linear algebra library using fixed-size vectors backed by std::array.

Testing

  • 📖 Robot Book Library Playground - A minimal full-stack Book Library application built with FastAPI, featuring a simple web UI and automated tests using Robot Framework and Selenium.
  • Poké Robot - API test automation framework using Robot Framework and Python, built around PokéAPI. Includes data-driven testing, schema validation, reliability checks, and GitHub Actions CI with automated reporting.

Advent of Code

  • 🎅 Advent of Lobby A repository that links to my solutions in different languages across multiple years.

Tech stack

Tools and frameworks

Godot Aseprite Blender Robot Framework

Programming Languages

Python GDScript C C++ Rust

Libraries

NumPy Pandas Google Test Matplotlib unittest

Stats and activity

Streaks

loethor's streak

GitHub Stats

loethor's Github Stats loethor's Top Languages

Pinned Loading

  1. adventoflobby adventoflobby Public

    Lobby repo to organize my Advent of Code solutions.

  2. WaveFunctionCollapseJS WaveFunctionCollapseJS Public

    TypeScript

  3. boids-godot boids-godot Public

    GDScript

  4. boids-gpu boids-gpu Public

    GDScript

  5. n-bodies n-bodies Public

    C++